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L2Zombies

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L2Zombies

Standartinė kutikuti » Gruodis 5th, 2012, 1:12 am

Sveiki, tiesiog noriu jums pristatyti viena busima l2* serveri, tiesa sakant nelabai jau ji ir galima vadinti yprastu serveriu, kadangi jis modifikuotas ir teoriskai turetu buti visai kitoks gameplay. Taigi pamaniau jai kam atsibodo sio zaidimo rutina, galesit ismeingti si projekta. Is aprasymo atrodo tikrai unikalus ir idomus zaidimas. Serverio beta bei live dar kolkas nėra tikslus. WEB taipogi bus tik greitu metu, taciau kai tik bus kokiu naujienu, butinai papildysiu sia tema.

L2 Zombies is unlike anything you have ever experienced before in Lineage 2. We are going to give players a new perspective of what direction a Lineage 2 private server can take.
This is a fresh project under heavy development. Since development has only began, these are only details on the core gameplay and everything is subject to change.

Core Gameplay Overview
    * Upon creating your character you will spawn at a random location in Lineage 2 with little to no equipment

    *The world is plagued with zombies and hell-like creatures. There is no safe haven or refugee

    * There are no levels. You are focusing on gear, skill enchants, and other things to make you powerful

    *It's realistic. You have no natural health regeneration and you have to eat food or hunger will debuff you. We will be using the vitality bar as the hunger system, there will be multiple stages of hunger

    *Trust no one. If you die you can lose equipped gear and items in your inventory. Some players may see that shiny armor and decide you're done using it

    *Whether you choose to be a lone wolf or party up with fellow survivors, you will explore the world in search of supplies, equipment, and even other players

    *Creating a clan and capturing a fortress or castle will give you a place to relax and possibly access to special shops

    *The Chest Spawn Engine will spawn supply, armor, and weapon chests all over the world, in random locations. The chests are respawned every hour so they may appear in different locations and refresh any opened chests. There are also different grades of chests: common, rare, and epic. Different types of chests will be implemented before release that will serve specific purposes

    *Chests are party-friendly and everyone in your party that is near the chest (except a dual boxed character) will roll their own loot, as if they opened the chest alone

    *There will be an achievements system with rewards

    *Bandit system - similar to the PK system, but killing a bandit will yield great rewards. Punish those players who choose to gain power through evil deeds

This is just a basic overview, we plan to have in-depth systems/features that will give players a new goal every time they turn. There is so much we can do with this server, I am very excited!

__________________________________________________________

Additional Features

    * Zombie AI controlled towns that players can siege to globally benefit the server. Player controlled towns will spawn shops and special NPCs. Once a town is controlled it will reset a few hours later, then there is a downtime in which the town can't be controlled.

    *Each town will have a different type of siege
    Sieges will be dynamic and fun
    Not every town will be siegable
    The siege is a pvp zone and there is no penalty for dying

    *There are no classes. Each race will have a racial skill and their original con, dex, etc. You will choose from skills available to everyone, but are limited to how many you can have. You can unlock more skills and/or special skills through achievements. You will be free to reset your skills at a player controlled town and try different builds.

    *Undecided - Auction house built into the community board that will allow players to trade items


____________________________________________________________

L2 Zombies Developers

    * DrizzLx
    Core Java developer/.NET developer/L2 Zombies owner

    * Matim
    Core Java developer

    *Sinnocent
    Client mod/web developer

    *TheArchitek
    Graphics designer/web developer


___________________________________________________________

Inside Development

    * Chest System
    Spawner Engine: Complete
    Loot Data Loader: Complete
    Loot Manager (logic/distributing loot): Complete
    Chest NPC loot events/interface: Complete
    Loot Database (500+ unique items): Complete

    *Town Wars: In progress (engine foundation has been built, now it's time for creativity)
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Užsiregistravo: Vasaris 24th, 2012, 8:41 pm
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