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Error(Padekit)
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Error(Padekit)
2011.6.8 10:59:20
OS : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD Unknown processor @ 2417 MHz with 2046MB RAM
Video : ATI Radeon HD 3850 (6734)
General protection fault!
History: UObject::GetFullName <- TestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial138) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial138) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 23_14.ShadowProjector1027) <- AActor::Serialize <- TestReach <- (ShadowProjector 23_14.ShadowProjector1027) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 23_14.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
(Del ko čia gali metiti errorus?)
Atrasikit i skipe: zumzumas2 arba po naujiena
OS : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD Unknown processor @ 2417 MHz with 2046MB RAM
Video : ATI Radeon HD 3850 (6734)
General protection fault!
History: UObject::GetFullName <- TestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial138) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial138) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 23_14.ShadowProjector1027) <- AActor::Serialize <- TestReach <- (ShadowProjector 23_14.ShadowProjector1027) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 23_14.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
(Del ko čia gali metiti errorus?)
Atrasikit i skipe: zumzumas2 arba po naujiena
1 pranešimas
• Puslapis 1 iš 1
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