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EROR KAI RENKUOSI VEIKEJA.
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EROR KAI RENKUOSI VEIKEJA.
Tai va, pajungiu l2 viskas ok, iki tol kol renkuosi veikeja, tik paspaudziu kad renkuosi pvz humana, uzlagina ir ismeta erora iskart, ir taip visuose servuose, neina pasijungt.. :/ Perinsataliavau viska ka tik galima, ir vistiek meta ta erora kai renkuosi veikeja, taigi padekit, kas gali but? :/
Re: EROR KAI RENKUOSI VEIKEJA.
man ir tas pats neleidzia nieko, krc va ka meta. 2011.8.15 12:30:05
OS : Windows Vista 6.1 (Build: 7601)
CPU : AuthenticAMD Unknown processor @ 804 MHz with 2047MB RAM
Video : NVIDIA GeForce 9800 GTX/9800 GTX+ (6724)
SkeletalMesh Fighter.MFighter_m001_b: Serial size mismatch: Got 38913, Expected 38917
History: LoadObject <- (SkeletalMesh Fighter.MFighter_m001_b 22309953==22309953/30928723 22271040 38917) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class LineageWarrior.MFighter NULL) <- UObject::StaticLoadClass <- NControl::SendEventMessage <- NControl::SendEventMessage <- NCPushButton::OnLButtonDown <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
OS : Windows Vista 6.1 (Build: 7601)
CPU : AuthenticAMD Unknown processor @ 804 MHz with 2047MB RAM
Video : NVIDIA GeForce 9800 GTX/9800 GTX+ (6724)
SkeletalMesh Fighter.MFighter_m001_b: Serial size mismatch: Got 38913, Expected 38917
History: LoadObject <- (SkeletalMesh Fighter.MFighter_m001_b 22309953==22309953/30928723 22271040 38917) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class LineageWarrior.MFighter NULL) <- UObject::StaticLoadClass <- NControl::SendEventMessage <- NControl::SendEventMessage <- NCPushButton::OnLButtonDown <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
7 pranešimai(ų)
• Puslapis 1 iš 1
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