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[L2J] L2Imba Custom-PvP 2026-09-11 20:00 GMT+2

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[L2J] L2Imba Custom-PvP 2026-09-11 20:00 GMT+2

Standartinė L2PvPWorld » Rugpjūtis 31st, 2026, 8:35 am

Paveikslėlis


⚔️ L2-IMBA — SEASON 2 ⚔️
Custom PvP / PvE Interlude · Every Class Playable

OPEN BETA — LIVE NOW

GRAND START — 11 September 2026, 20:00 GMT+2

l2-imba.com · Discord

═══════════════════════════════════════
RATES & CORE SETTINGS
═══════════════════════════════════════

Chronicle — Interlude
XP / SP — x45, level-adjusted curve
Adena — x1
Max level — 90
Subclass — 1, to level 80
Starting hub — Giran
Skills — Auto-learn, post-80 via custom trainers
Loot — Auto-loot with low-value filtering
Buffs — Extended duration, expanded slots, saved schemes
Client limitNO DUAL-BOXING, one client per player
Automation — Built-in auto-farm with daily time limit
Offline — Trading and crafting enabled

Current beta configuration. Final values confirmed at launch sign-off.

═══════════════════════════════════════

All 31 third classes are developed to level 90 through five specialized trainers — there are no dead classes here. Tanks, daggers, archers, warriors, summoners, healers, buffers and crafters all have real post-80 progression and a role worth playing.

Full PvE progression through ten farm zones, thirty-five themed encounters and eighteen tracked raids, feeding into gear-equalized Team vs Team and open-world PvP.

This isn't a stat patch with a new name. L2-IMBA keeps the combat, classes and world of Interlude and builds a new endgame on top of it — new equipment branches, custom class development past level 80, purpose-built farm ecosystems, boss progression, crafting, and augmentation, all connected into one progression loop.

Level and develop your class → choose an armor identity → clear themed farm content → collect materials and boss resources → craft and upgrade without abandoning your build → compete in equalized and open-world PvP → reach God's equipment.


═══════════════════════════════════════
ROLE MASTERY ARMOR
═══════════════════════════════════════

Starting at Dynasty, armor becomes a real build choice instead of a mandatory set everyone wears.

Each armor type offers three role masteries plus a flexible Universal path — twelve paths per tier, sixty full-set configurations across the progression. The chest piece selects your mastery; a matching five-piece set activates it.

HEAVY
  • Juggernaut — frontline wall, shield synergy, reflection
  • Spellbreaker — anti-magic fortress, spell disruption
  • Slayer — heavy armor turned offensive, vampiric sustain

LIGHT
  • Bowmaster — ranged pressure, kiting, accuracy
  • Assassin — positional burst, blow reliability, dagger lethals
  • Berserker — high-risk carry, power rises as HP falls

ROBE
  • Arcanist — rapid-fire critical casting
  • Invoker — high-impact nuking and debuffs
  • Oracle — dedicated healing and support

Upgrade recipes preserve your chosen path through every tier:

Dynasty → Zariche → Valakas → Cursed → God's

The system is gear-driven, not class-locked. Build creatively.

═══════════════════════════════════════
LEVEL 90 CLASS DEVELOPMENT
═══════════════════════════════════════

Max level extended to 90. Five specialized trainers — Archer, Tank, Rogue, Warrior, Mystic — cover all 31 third classes in post-80 progression, with 470+ learning entries.

Every race gets a custom passive from level one. Tanks get distinct Human/Elf/Dark Elf identities. Duelist gains a two-handed greatsword path. Fortune Seeker becomes a real fighter without losing its spoil identity. Maestro gets a durable frontline route. Summoners, cubics and servitors get deeper combat logic rather than stat scaling.

This is backed by server-side combat work — dedicated handling for debuff proficiency, PvE skill damage, blows, lethals, bow reuse, vampirism and reflection.

═══════════════════════════════════════
THE FARMING WORLD
═══════════════════════════════════════

Ten dedicated farm destinations via Global Gatekeeper: Farm Coins 1 & 2, Holy, Fire/Water, Wind, Earth, Unholy, Golden, Chaotic and Night zones.

Seven themed enemy families — Undead, Demon, Angel, Beast, Bug, Water, Fire — each with four stages and a mini-boss. Thirty-five distinct encounters, each with its own resource identity feeding crafting.

Eighteen tracked raids — twelve Farm Raid Bosses and six Custom Epic Raid Bosses.

Plus a scheduled group-based Party Zone with dynamically managed normal and rare spawns.

═══════════════════════════════════════
CRAFTING & ENDGAME
═══════════════════════════════════════

SOUL FORGE — recycle old weapons into tier resources, convert boss and farm materials, craft Legendary components. Old gear becomes input, not warehouse clutter.

CURATED AUGMENTATION — data-driven Top-Grade and Legendary profiles with meaningful stat, active and passive pools. Active effects are categorized so the same effect can't be stacked through equipment swapping.

EXTENDED ENCHANT — Custom Crystal and Legendary stages. On the Legendary route, a failed enchant does not destroy the item or reduce its enchant level. Long-term progression, not an all-or-nothing gamble.

TREASURE CHESTS — Rare, Immortal, Epic and Legendary tiers feeding gear growth, crafting and augmentation.

═══════════════════════════════════════
PvP
═══════════════════════════════════════

Gear-equalized Team vs Team on a recurring schedule — your equipment is snapshotted and restored, so the fight is about play, not who farmed longest.

Open-world PvP with rewards and ranks alongside it.

═══════════════════════════════════════
QUALITY OF LIFE
═══════════════════════════════════════

  • No dual-boxing — one client per player, enforced
  • Built-in auto-farm with a daily time limit — no third-party software needed, and third-party automation is bannable
  • Auto-learn skills, auto-loot with low-value drop filtering
  • Extended-duration buffs, expanded slots, saved schemes
  • Offline trading and crafting
  • Global Gatekeeper, global class change
  • Offline combat automation disabled

═══════════════════════════════════════
BY THE NUMBERS
═══════════════════════════════════════

380+ custom item definitions · 110+ weapons and shields · 210+ armor and wearables · 250+ custom skill definitions · 2,700+ custom monster placements · 90+ shop and exchange catalogs · 1,100+ offers

═══════════════════════════════════════
BETA
═══════════════════════════════════════

Core systems, progression identities and content routes are in place. Exact item bonuses, mastery values, skill strength, reuse times, augment pools, enchant chances, drop rates and crafting costs remain subject to testing.

Beta changes will refine balance without removing the defining role of each mastery or the overall progression structure.

All beta characters are wiped at full launch. Beta testers keep their rewards.

═══════════════════════════════════════

OPEN BETA — 4 SEPTEMBER 2026 · 18:00 GMT+2

Website: l2-imba.com
Wiki: l2-imba.com/wiki
Register: l2-imba.com/account
Download: l2-imba.com/start-playing
Discord: discord.com/x/jmhVpj8ySv
Paskutinį kartą redagavo L2PvPWorld Rugsėjis 8th, 2026, 10:11 am. Iš viso redaguota 4 kartus.
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Re: [L2J] L2Imba Custom-PvP 2026-09-04 18:00

Standartinė L2PvPWorld » Rugsėjis 1st, 2026, 9:18 am

hello
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Re: [L2J] L2Imba Custom-PvP 2026-09-04 18:00

Standartinė L2PvPWorld » Rugsėjis 3rd, 2026, 7:48 am

:sun:
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Re: [L2J] L2Imba Custom-PvP 2026-09-04 18:00

Standartinė L2PvPWorld » Rugsėjis 4th, 2026, 7:43 am

Today!
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Re: [L2J] L2Imba Custom-PvP 2026-09-11 20:00 GMT+2

Standartinė L2PvPWorld » Rugsėjis 7th, 2026, 7:50 am

plius1
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Re: [L2J] L2Imba Custom-PvP 2026-09-11 20:00 GMT+2

Standartinė L2PvPWorld » Rugsėjis 8th, 2026, 10:10 am

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Re: [L2J] L2Imba Custom-PvP 2026-09-11 20:00 GMT+2

Standartinė L2PvPWorld » Rugsėjis 9th, 2026, 10:33 am

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