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Parduodamas projektas

skelbiami pardavimai serverių failai, gidai, servai ir t.t....

Parduodamas projektas

Standartinė athlon » Kovas 1st, 2015, 9:03 am

Sveiki,parduodu serverio failus su kuriais buvo dirbama nevienus metus.
Pats packas stovi ant mazai kam zinomo evil packo,na o sis jau padarytas is acis.
I serverio faulus yra sudeta gan daug apsaugu todel papildomo kazko pirkti tikrai nereikes.



Serverio stilius faction
Kronika interlude.
Vote map sistema
.setenchant sistema
.vote
.online
ALT+B rodo topus esancio map
Sukurta apie 30 mapu.
Subalancuotos klases ( kad nevien magai ir lankai ownintu)
Map keiciasi kas 20 min
TvT aura melyna/raudona aplink factiona
Cempionai turi taipat tvt aura
Offline crafting veikia be priekaistu.


Sudeti ir subalancuoti custom itemai su statais bei skilais.
Water/dynasty/epic/custom wingai ir t.t

Augument sistema veikia be priekaistu.
Olympiada veikia bepriekaistu.
Sudeti mobai i kiekviena map kurie meta custom itemus.
Padarytus 2 rases human/alience
3 gan paprasti eventai.


NPC

Buferis su shema ir resistais
faction changeris
gatekeeperis [quest/town zones]
rb gatekeeperis
gm sopas s grades nemokami.
Custom sopas
donate sopas
Yra vip bufferis su tokeis buff kaip malaria ir t.t
weeding manager
clan manager
class changer



P.S Dauguma nustatymu randasi xml failuose kuriuos pirkejas gales apziureti privaciai.
Serveri galima betkada aplankyti/pratestuoti susisiekus privaciai i PM.
Taipat galimas redagavimas pagal jusu nuoziura už papildomus eur.
na o kad daug čia nereiktu rasyti sukelsiu dauguma cfg. bei screenhotus.
Kontaktai:
Skype:kareckys
Kaina sutartine [Parduodama 1 kopija]


Screenhotu nuoroda:nuotraukos is serverio

events.properties
Kodas: Pasirinkti visus
#=============================================================
#                          Olympiad
#=============================================================
# Olympiad start time hour, default 18 (6PM).
AltOlyStartTime = 18

# Olympiad start time minutes, default 00.
AltOlyMin = 00

# Olympiad competition period, default 6 hours (should be changed by steps of 10mins).
AltOlyCPeriod = 21600000

# Olympiad battle period, default 3 minutes (MUST BE < AltOlyBWait).
AltOlyBattle = 180000

# Olympiad weekly period, default 1 week.
AltOlyWPeriod = 604800000

# Olympiad validation period, default 24 hours.
AltOlyVPeriod = 86400000

# Time to wait before teleported to arena, default: 30 (seconds)
AltOlyWaitTime = 30

# Rewarded points for the first Olympiad cycle, default: 18
AltOlyStartPoints = 18

# Points allowed every week after first cycle, default: 3
AltOlyWeeklyPoints = 3

# Required number of matches in order to be classed as hero, default: 5.
AltOlyMinMatchesToBeClassed = 1

# Required number of participants for the class based games, default: 5.
AltOlyClassedParticipants = 1

# Required number of participants for the non-class based games, default: 9.
AltOlyNonClassedParticipants = 1

# Reward for the class based games
# Format: itemId1,itemNum1;itemId2,itemNum2...
# Default: 6651,50
AltOlyClassedReward = 6651,50

# Reward for the non-class based games
# Format: itemId1,itemNum1;itemId2,itemNum2...
# Default: 6651,30
AltOlyNonClassedReward = 6651,30

# ItemId used for exchanging to the points, default: 6651
AltOlyCompRewItem = 6651

# Rate to exchange points to reward item, default: 1000.
AltOlyGPPerPoint = 1000

# CRPs for heroes in clan, default: 300.
AltOlyHeroPoints = 300

# Noblesse points awarded to Rank 1 members, default: 100
AltOlyRank1Points = 100

# Noblesse points awarded to Rank 2 members, default: 75
AltOlyRank2Points = 75

# Noblesse points awarded to Rank 3 members, default: 55
AltOlyRank3Points = 55

# Noblesse points awarded to Rank 4 members, default: 40
AltOlyRank4Points = 40

# Noblesse points awarded to Rank 5 members, default: 30
AltOlyRank5Points = 30

# Maximum points that player can gain/lose on a match, default: 10
AltOlyMaxPoints = 10

# Olympiad Managers announce each start of fight, default: True
AltOlyAnnounceGames = True

# Divider for points in classed and non-classed games, default: 3, 3
AltOlyDividerClassed = 3
AltOlyDividerNonClassed = 3

#=============================================================
#                        Festival Rules
#=============================================================
# Require a player to be in a castle/alliance-owning clan to be able to sign for Dawn.
AltRequireCastleForDawn = False

# Determines whether castle ownership is determined by clan or by alliance.
# Default is by alliance, as on official servers.
AltRequireClanCastle = False

# Minimum Players for participate in SevenSigns Festival.
#   Default : 5
AltFestivalMinPlayer = 5

# Maximum contribution per player during festival
#   /!\ This value is NOT impacted by server drop rate.
AltMaxPlayerContrib = 1000000

# Festival Manager Start time.
#   Default : 2 minutes
AltFestivalManagerStart = 120000

# Festival Length.
#   Default : 18 minutes
AltFestivalLength = 1080000

# Festival Cycle Length.
#   Default : 38 Minutes (20 minutes wait time, + Festival time)
AltFestivalCycleLength = 2280000

# At what point the first festival spawn occures.
#   Default : 2 minutes
AltFestivalFirstSpawn = 120000

# At what Point the first festival swarm occures.
#   Default : 5 minutes
AltFestivalFirstSwarm = 300000

# At what Point the Second Festival spawn occures.
#   Default : 9 minutes
AltFestivalSecondSpawn = 540000

# At what Point the Second Festival Swarm occures.
#   Default : 12 minutes
AltFestivalSecondSwarm = 720000

# At what point the Chests Spawn in.
#   Default : 15 minutes
AltFestivalChestspawn = 900000

#=============================================================
#                  Wedding System (by evill33t)                     
#=============================================================
# Wedding Manager: //spawn 50007
#-------------------------------------------------------------
# True allows Wedding, False disables it.
# The Wedding Manager is disabled until this setting is put to True.
AllowWedding = True

# Cost of wedding, price in adenas.
WeddingPrice = 50

# Homosexual marriages allowed, False by default.
WeddingAllowSameSex = False

# Do players require to wear formal wear ? True by default.
WeddingFormalWear = True

#=============================================================
#                         Lottery
#=============================================================
# Initial Lottery prize
AltLotteryPrize = 500

# Lottery Ticket Price
AltLotteryTicketPrice = 5

# What part of jackpot amount should receive characters who pick 5 wining numbers
AltLottery5NumberRate = 0.6

# What part of jackpot amount should receive characters who pick 4 wining numbers
AltLottery4NumberRate = 0.2

# What part of jackpot amount should receive characters who pick 3 wining numbers
AltLottery3NumberRate = 0.2

# How much adena receive characters who pick two or less of the winning number
AltLottery2and1NumberPrize = 10



factions.properties

Kodas: Pasirinkti visus
#=============================================================
#         Faction Engine GvE ResidentEvil Update             #
#=============================================================

# Show Welcome PM on Start By Extinction
PMWelcomeShow = True
PMServerName = Welcone to Syria GvE custom server!
PMText1 = Have Fun!
PMText2 = Vote for us and get reward!

# Display ExShowScreenMessage on Enter
# Its showing big white text in the center
AllowMessageOnEnter = True

# Text which sould be displayed
MessageOnEnter = WELCOME L2 SYRIA GVE SERVER!

# Enable or Disable faction guards spawn.
FactionEnableFactionGuards = True

# Enable or Disable map voting system. If disabled, map will be changed to the next on list.
FactionEnableMapVoting = True

# Enable or Disable faction members balance when player log in.
# Player will be moved to faction with less players.
FactionEnablePlayersBalanceLogin = True

# Team1 Faction Base location (x, y, z)
FactionTeam1Base = 110007,219358,-3480

# Team2 Faction Base location (x, y, z)
FactionTeam2Base = -14565,121755,-3022

# Spawn location for newbies (x, y, z)
FactionNewbieBase = -60076,-58648,-2015

# Enable or Disable .online command to see online status of all factions
EnableOnlinePlayersVC = True
# Show online status of all factions on login
EnableOnlinePlayersEnterworld = True

# Enable or Disable anti pvp farm by IP protection
EnableProtectionIP = True
# Enable or Disable anti pvp farm on same clan
EnableProtectionClan = True
# Enable or Disable anti pvp farm on same ally
EnableProtectionAlly = True
# Enable or Disable anti pvp farm by PDef protection (If target Pdef is less than "ProtectionArmourAmount" , player won't be rewarded)
EnableProtectionArmour = True
ProtectionArmourAmount = 300
# Enable or Disable protection for pvp rewards if player were killed two times in a row by same player.
EnableProtectionSamePlayer = False

# Enable or Disable support classes balance on factions.
# Players with support class won't be able to change their faction to another, where is more support classes
FactionEnableClassBalance = True

# Round time. After round end, players will receive voting html to vote for next map
# 120 = 2h. 60 = 1h. Default: 120 (In minutes)
MapTimeDuration = 3

# Teleport all players back to base on round end. Default: False
FactionEnableAutoTeleportToBase = True

# Price to chose new faction
PriceForFactionChange = 100

# Faction Names
Team1Name = Human
Team2Name = Aliens
# Team Name Colors in RGB format.
Team1ColorName = 00FF00
Team2ColorName = 000000

# Custom levels at start and for subclass.
StartingLevel = 75
StartingLevelSubClass = 75

# Pvp kills needed to access special gmshop (id: 90) and equip S grade items
FactionKillsForSpecShop = 0
# Enable/Disable check for pvp kills when equiping S Grade item.
FactionForbidUseItem = False

# Enable or Disable A grade equipment limit.
FactionEnableAGradeLimit = False
# Kills needed to equip A Grade
FactionKillsForAGradeItem = 0

# Enable or Disable anti-heavy system.
# Dagger, tyrant, and bow classes won't be able to equip heavy type armours.
FactionEnableAntiHeavySystem = True

#-----------------------------------------------------------------------
#                          Npc/Player speak
#-----------------------------------------------------------------------
# Use %n for player name.
# Enable/Disable npc/player say text when chosing faction. "This is sparta!" and so on. Default: True
FactionEnableSayTexts = True

# Texts for team1 player and npc.
Team1NpcText = This is Goods!
Team1PlayerText = I will defend my faction!!

# Texts for team2 player and npc.
Team2NpcText = Rise Of Evil Will Begin now !!!
Team2PlayerText = Let's bring the Chaos!

#-----------------------------------------------------------------------
#                          Enchant system
#-----------------------------------------------------------------------
# Enchant system settings
# Types: PVPENCHANT (will be auto enchanted), PVPSCROLLS (players will get scrolls from pvp) and OFF (simple enchant system).
# Commands - .setenchant and .info
FactionEnchantSystemType = PVPSCROLLS

# Drop chance for enchant scrolls in pvp. Default: 5%
# Type must be PVPSCROLLS.
# Player can get normal or blessed scrolls. Random.
FactionEnchantScrollsDropChance = 6

# TYPE must be PVPENCHANT
# Enchant limit for items.
MaxItemEnchant = 1000
# Kills needed to auto enchant grade B item
KillsForEnchantB = 7
# Kills needed to auto enchant grade A item
KillsForEnchantA = 35
# Kills needed to auto enchant grade S item
KillsForEnchantS = 55

#-----------------------------------------------------------------------
#                     Sp, Item rewards for flags
#-----------------------------------------------------------------------
# Enable or Disable skill points and item reward by capturing enemy flag
FactionPlayerGetSpItemFlag = True

# Skill points amount, which player will receive by capturing enemy flag (first - clan level 1-5)(second - clan level 5-7)(third - clan level 7-8)(no clan - third)
FactionEngineAmmountSpFirstFlag = 157865
FactionEngineAmmountSpSecondFlag = 100875
FactionEngineAmmountSpThirdFlag = 75405

# Item reward, which player will receive by capturing enemy flag
# (first - clan level 1-5)(second - clan level 5-7)(third - clan level 7-8)(no clan = third)
# item_id,amount;item_id,amount...
FactionFlagReward1 = 9143,4
FactionFlagReward2 = 9143,7
FactionFlagReward3 = 9143,5

#-----------------------------------------------------------------------
#                        Exp, points, rewards during pvp
#-----------------------------------------------------------------------
# Enable or Disable experience gain in PVP
FactionPlayerGetExp = True
# Experience reward in PVP (first - lvl75-76)(second - lvl76-78)(third - lvl 78-80)
FactionExpRewardInPvpFirst = 13000000
FactionExpRewardInPvpSecond = 12000000
FactionExpRewardInPvpThird = 9000000
# Faction points reward by capturing enemy base
FactionPointsRewardFlag = 2
# Faction points reward by killing enemy faction member
FactionPointsRewardPvp = 1
# Player lose faction points on death
# Amount of points, which player will lose
PlayerLosePointsOnDeath = True
FactionPointsLoseAmount = 1

# Enable or Disable Item Rewards in Pvp
FactionPlayerGetItemByPvP = True
# Item Amount (Player will receive - (FactionEngineAmmountItemRewardPvp * Faction Flags Number))
FactionEngineAmmountItemRewardPvp = 3
# Item ID, which player will receive in PVP
FactionPvPItemRewardID = 9143

#-----------------------------------------------------------------------
#                         Party related rewards
#-----------------------------------------------------------------------

# Enable or Disable Item Rewards in Pvp for Party members (also by capturing flags)
# Party rewards in pvp and by capturing flag is same as killer rewards.
FactionPlayerGetItemByPvPInParty = True

# Party Reward only for support classes
PartyRewardOnlySupportClass = True

# Reward item Id. Count is same as player pvp reward.
FactionRewardPvpItmId = 9143

# Chance to get party reward. Default 100%
Chance = 50

# Killer reward if he got a party (Player reward + FactionPlayerRewardIfPp)
# If there is an box character of the killer, killer reward won't be increased.
FactionPlayerRewardIfPp = 2

#-----------------------------------------------------------------------
#                     Multiple rewards related to castles
#-----------------------------------------------------------------------

# Increase PVP rewards if clan owns the one of castles.
# PVP, Party related rewards must be enabled in order to work.
FactionEnableMultipleCastleReward = True

# Reward + value if player clan owns Aden castle.
FactionIncreaseRewardAden = 4

# Reward + value if player clan owns Dion castle.
FactionIncreaseRewardDion = 3

#Reward + value if player clan owns Gludio castle.
FactionIncreaseRewardGludio = 2

#-----------------------------------------------------------------------
#                         Round end rewards
#-----------------------------------------------------------------------
# SP reward for best player of the round
FactionEngineAmmountSpForFirstPlace = 200000
# Adena reward for best player of the round
FactionEngineAmmountAdenaFirstPlace = 20
# Ancient Adena reward for best player of the round. Can be enabled or disabled.
FactionEnableAaRewardFirstPlace = True
FactionEngineAmmountAaFirstPlace = 20
# Adena reward for second best player of the round
FactionEngineAmmountAdenaSecondPlace = 20
# Adena reward for third best player of the round
FactionEngineAmmountAdenaThirdPlace = 15
# Enable or Disable other item reward for best player (only for the best)
EnableItemRewardForTopPlayer = False
# Item id for reward
FactionItemRewardTopId = 8185
# Item amount for reward
FactionItemRewardTopAmount = 1

# Enable or Disable item reward for all players of winning faction
EnableRewardWinFaction = False
# Reward item id. 57 = Adena
FactionRewardWinFactionId = 57
# Reward Amount
FactionRewardWinFactionAmount = 0

#-----------------------------------------------------------------------
#                         CLASS Balance
#-----------------------------------------------------------------------

# Magic critical attacks will be: (m.crit rate / ClassBalanceMcrit)
ClassBalanceMcrit = 4

# MATK = matk * ClassBalanceMAtk
ClassBalanceMAtk = 0.2

#-----------------------------------------------------------------------
#                         Chaos Event
#-----------------------------------------------------------------------

# Enable or disable Chaos event
EnableChaosEvent = True

# Super Haste skill level, which player will get. Max: 4
SuperHasteLvl = 3

# Chaos event duration time (Default: 20 minutes)
ChaosEventDuration = 3

# Chaos event interval (Default: 120 minutes)
ChaosEventInterval = 60

# Reward item id and amount for best player by pvp kills in chaos event
ChaosEventRewardId = 9143
ChaosEventRewardAmount = 40

# ---------------------------------------------------------------------------
# Kino
# ---------------------------------------------------------------------------
# Do you want to allow Kino games?
# Default: False
KinoAllowed = False

# Time of each period in minutes.
# Default: 30
KinoTime = 5

# Id of item that players need to pay for a ticket.
# Default: 57
KinoItemId = 9143

# How much of this items are needed to buy a ticket.
# Default: 1000000
KinoItemAmmount = 50
#Whats the max number that players can choose.
#Default: 80
KinoMaxNumber = 80

# How much numbers players have to choose.
# Default: 4
KinoNumbersAmmount = 4

# Prices for each Number. First number mean how much good numbers player had
# Second number is Id of item, third is ammount of this item. write \ after
# making new line, dont write ; at the end
# Example:
KinoPrice = 2,57,2;2,1467,5;2,1468,2;\3,57,5;3,1467,5;\4,57,9;4,1468,4

# ----------------------------------
#     Enchant from Multisell       #
# ----------------------------------

# Sell Enchanted items
EnableModifyEnchantMultisell = False
# number of multisells where will selled enchanted items
# Example: EnchantMultisellList=1001,10;1002,5
# This mean at multisell 1001.xml all items will selled enchanted to 10
# This mean at multisell 1002.xml all items will selled enchanted to 5
EnchantMultisellList=5235,6;5238,6;5237,6;5239,6


# ----------------------------------
#     PvP Chat                     #
# ----------------------------------
#Custom Chat via PvPs starts with -
AllowPvpChat = True
#Ammount needed
PvpsToChat = 0

# For fake players online, write number and it will increase showing online count.
FakePlayersOnline = 10
# After how many seconds top will be reloaded.
TopReloadInterval = 10



floodprotector.properties


Kodas: Pasirinkti visus
#=============================================================
#                       FloodProtector
#=============================================================
# The following settings can be applied to each feature:
# Interval - interval in gameserver ticks (1 tick = 100ms) in which only one request is allowed
# LogFlooding - whether flooding should be logged (only first ocurrance of flooding and total count of flood requests is logged)
# PunishmentLimit - if number of requests within single interval exceeds specified number then the specified punishment is applied (0 = disables punishment feature)
# PunishmentType - type of the punishment ('none', 'kick', 'ban', 'jail'), valid only if PunishmentLimit is greater than 0
# PunishmentTime - for how many minutes should the player(jail)/account(ban) be punished (0 = forever), valid only for PunishmentType 'jail' or 'ban'

# RollDice - rolling dice flooding
FloodProtectorRollDiceInterval = 42
FloodProtectorRollDiceLogFlooding = False
FloodProtectorRollDicePunishmentLimit = 0
FloodProtectorRollDicePunishmentType = none
FloodProtectorRollDicePunishmentTime = 0

# HeroVoice - hero voice flooding, 10s on retail
FloodProtectorHeroVoiceInterval = 100
FloodProtectorHeroVoiceLogFlooding = False
FloodProtectorHeroVoicePunishmentLimit = 0
FloodProtectorHeroVoicePunishmentType = none
FloodProtectorHeroVoicePunishmentTime = 0

# Subclass - subclass flooding
FloodProtectorSubclassInterval = 20
FloodProtectorSubclassLogFlooding = False
FloodProtectorSubclassPunishmentLimit = 0
FloodProtectorSubclassPunishmentType = none
FloodProtectorSubclassPunishmentTime = 0

# DropItem - drop item flooding
FloodProtectorDropItemInterval = 10
FloodProtectorDropItemLogFlooding = False
FloodProtectorDropItemPunishmentLimit = 0
FloodProtectorDropItemPunishmentType = none
FloodProtectorDropItemPunishmentTime = 0

# ServerBypass - server bypass flooding
FloodProtectorServerBypassInterval = 5
FloodProtectorServerBypassLogFlooding = False
FloodProtectorServerBypassPunishmentLimit = 0
FloodProtectorServerBypassPunishmentType = none
FloodProtectorServerBypassPunishmentTime = 0

# ServerBypass - multisell list request flooding
FloodProtectorMultiSellInterval = 1
FloodProtectorMultiSellLogFlooding = False
FloodProtectorMultiSellPunishmentLimit = 0
FloodProtectorMultiSellPunishmentType = none
FloodProtectorMultiSellPunishmentTime = 0

# Manufacture
FloodProtectorManufactureInterval = 3
FloodProtectorManufactureLogFlooding = False
FloodProtectorManufacturePunishmentLimit = 0
FloodProtectorManufacturePunishmentType = none
FloodProtectorManufacturePunishmentTime = 0

# Manor
FloodProtectorManorInterval = 30
FloodProtectorManorLogFlooding = False
FloodProtectorManorPunishmentLimit = 0
FloodProtectorManorPunishmentType = none
FloodProtectorManorPunishmentTime = 0

# SendMail - sending mail interval, 10s on retail
FloodProtectorSendMailInterval = 100
FloodProtectorSendMailLogFlooding = False
FloodProtectorSendMailPunishmentLimit = 0
FloodProtectorSendMailPunishmentType = none
FloodProtectorSendMailPunishmentTime = 0

# CharacterSelect - attempts to load character
FloodProtectorCharacterSelectInterval = 30
FloodProtectorCharacterSelectLogFlooding = False
FloodProtectorCharacterSelectPunishmentLimit = 0
FloodProtectorCharacterSelectPunishmentType = none
FloodProtectorCharacterSelectPunishmentTime = 0



npcs.properties

Kodas: Pasirinkti visus
#=============================================================
#                        Champion mobs
#=============================================================

# Enable champions mobs
ChampionEnable = False

# Chance for a mob to became champion (in percents) - 0 to disable
ChampionFrequency = 5

# Min and max lvl allowed for a mob to be champion.
ChampionMinLevel = 20
ChampionMaxLevel = 70

# Hp multiplier
ChampionHp = 8

# Hp Regen Multiplier
ChampionRegenHp = 1.

# Rewards multiplier
ChampionRewards = 8

# Adenas & seal stones rewards multiplier
ChampionAdenasRewards = 1

# Atk bonus for champion (changes apply on patk & matk)
ChampionAtk = 1.

# Spd Atk bonus for champion (changes apply on patkspd & matkspd)
ChampionSpdAtk = 1.

# Chance to obtain a specified reward item from a higher lvl champion (in percents)   default is off using glittering medal as reward
ChampionRewardItem = 0

# Specified reward item ID
ChampionRewardItemID = 6393

# Specified reward item rnd qty
ChampionRewardItemQty = 1

#=============================================================
#                             Misc
#=============================================================

# Allow the use of class Managers to change occupation
# Default = False
AllowClassMasters = True

# ConfigClassMaster=1;[57(100000)];[];2;[57(1000000)];[];3;[57(10000000)],[5575(1000000)];[6622(1)]
# 1st occupation change for 100.000 Adena (item id 57)
# 2nd occupation change for 1.000.0000 Adena (item id 57)
# 3rd occupation change for 10.000.0000 Adena (item id 57) and 1.000.000 Ancient Adena (item id 5575)
# on 3rd occupation change player will be rewarded with 1 Book of Giants (item id 6622)
# ConfigClassMaster=1;[];[];2;[];[];3;[];[]
# 1st, 2nd, 3rd occupation change for free, without rewards.
# ConfigClassMaster=1;[];[];2;[];[]
# Allow only first and second change.
ConfigClassMaster = 1;[];[];2;[];[];3;[];[]

# Class Masters will allow changing to any occupation on any level inside class tree
# For example, Dwarven Fighter will be able to advance to:
# Artisan, Scavenger, Warsmith, Bounty Hunter, Maestro, Fortune Seeker.
# But Warsmith will be able to change only to Maestro.
# Default = False
AllowEntireTree = False

# Allow free teleportation around the world.
AltFreeTeleporting = True

# Announce to players the location of the Mammon NPCs during Seal Validation.
# Default is False.
AnnounceMammonSpawn = False

# Alternative AltGameMobAttackAI, like C1
AltGameMobAttackAI = False

# Alternative mob behavior in peace zones
# Default = True; Set to False to prevent mobs from auto-agro against players in peace zones 
AltMobAgroInPeaceZone = True

# Show L2Monster level and aggro
ShowNpcLevel = False

#=============================================================
#                        Wyvern Manager
#=============================================================

# Spawn instances of Wyvern Manager on castles (allow castle lords to mount wyverns)
AllowWyvernUpgrader = True

# Required minimum level of the Strider to allow NPC to transform it to wyvern
RequiredStriderLevel = 55

# Number of needed B-crystals
RequiredCrystalsNumber = 10

#=============================================================
#                             Bosses
#=============================================================

# % regeneration and defence for RaidBoss and their minions
RaidHpRegenMultiplier = 100
RaidMpRegenMultiplier = 100
RaidDefenceMultiplier = 100

# Configure Minimum and Maximum multiplier time between RaidBoss respawn.
# By Default 12Hours*1.0 for Minimum Time and 24Hours*1.0 for Maximum Time.
RaidMinRespawnMultiplier = 1.0
RaidMaxRespawnMultiplier = 1.0

# Minions respawn timer in ms (default: 300000 = 5 mins)
RaidMinionRespawnTime = 300000

# Disable the penalty level paralize curse, false by default
DisableRaidCurse = False

# Configure the interval at which raid bosses and minions wont reconsider their target
# This time is in seconds.
# Default: 10,10,10
RaidChaosTime = 10
GrandChaosTime = 10
MinionChaosTime = 10

#=============================================================
#                       Grand Bosses
#=============================================================

# ------------------------------------------------------------
# Antharas
# ------------------------------------------------------------
# Delay of appearance time of Antharas. Value is minute. Range 3-60
AntharasWaitTime = 30

# Interval time of Antharas. Value is hour. Range 1-480
IntervalOfAntharasSpawn = 264

# Random interval. Range 1-192
RandomOfAntharasSpawn = 72

# ------------------------------------------------------------
# Valakas
# ------------------------------------------------------------
# Delay of appearance time of Valakas. Value is minute. Range 3-60
ValakasWaitTime = 30

# Interval time of Valakas. Value is hour. Range 1-480
IntervalOfValakasSpawn = 264

# Random interval. Range 1-192
RandomOfValakasSpawn = 72

# ------------------------------------------------------------
# Baium
# ------------------------------------------------------------
# Interval time of Baium. Value is hour. Range 1-480
IntervalOfBaiumSpawn = 168

# Random interval. Range 1-192
RandomOfBaiumSpawn = 48

# ------------------------------------------------------------
# Core
# ------------------------------------------------------------
# Interval time of Core. Value is hour. Range 1-480
IntervalOfCoreSpawn = 60

# Random interval. Range 1-192
RandomOfCoreSpawn = 24

# ------------------------------------------------------------
# Orfen
# ------------------------------------------------------------
# Interval time of Orfen. Value is hour. Range 1-480
IntervalOfOrfenSpawn = 48

# Random interval. Range 1-192
RandomOfOrfenSpawn = 20

# ------------------------------------------------------------
# Queen Ant
# ------------------------------------------------------------
# Interval time of QueenAnt. Value is hour. Range 1-480
IntervalOfQueenAntSpawn = 36

# Random interval. Range 1-192
RandomOfQueenAntSpawn = 17

# ------------------------------------------------------------
# Zaken
# ------------------------------------------------------------
# Interval time of Zaken. Value is hour. Range 1-480
IntervalOfZakenSpawn = 19

# Random interval. Range 1-192
RandomOfZakenSpawn = 35

# ------------------------------------------------------------
# Frintezza
# ------------------------------------------------------------
# Interval time of Frintezza. Value is hour. Range 1-480
IntervalOfFrintezzaSpawn = 48

# Random interval. Range 1-192
RandomOfFrintezzaSpawn = 8

#=============================================================
#                            IA
#=============================================================

# If True, guards will attack at sight aggressive monsters.
# Default: False.
GuardAttackAggroMob = False

# Maximum range mobs can randomly go from spawn point
MaxDriftRange = 0

# Knownlist (the list of things a character sees) update method.
# Default is time-based updates, which also makes possible to use config options for guards to see moving monsters.
# Alternatively, move-based updates can be used but guards cannot track mobs with that option.
# Default: False
MoveBasedKnownlist = False

# Interval (in milliseconds) in which the knownlist does full updates.
# For move based updates, it is used for intermediate updates.
# WARNING ! Interval must be between 300 - 2000. Too small value may kill your CPU, too high value may not update knownlists properly.
# Default: 1250
KnownListUpdateInterval = 1250

# Minimum and maximum variable in seconds for npc animation delay.
# You must keep MinNPCAnimation <= MaxNPCAnimation.
MinNPCAnimation = 10
MaxNPCAnimation = 20
MinMonsterAnimation = 5
MaxMonsterAnimation = 20

# Grid options: Grids can now turn themselves on and off.  This also affects the loading
# and processing of all AI tasks and (in the future) geodata within this grid.
# Turn on for a grid with a person in it is immediate, but it then turns on
# the 8 neighboring grids based on the specified number of seconds.
# Turn off for self and neighbors occures after the specified number of
# seconds have passed during which a grid has had no players in or in any of its neighbors.
# The always on option allows to ignore all this and let all grids be active at all times
GridsAlwaysOn = False
GridNeighborTurnOnTime = 1
GridNeighborTurnOffTime = 90


players.properties


Kodas: Pasirinkti visus
#=============================================================
#                           Misc
#=============================================================

#Amount of adenas that a new character is given, default is 100
StartingAdena = 0

# If True, when effects of the same stack group are used, lesser
# effects will be canceled if stronger effects are used. New effects
# that are added will be canceled if they are of lesser priority to the old one.
# If False, they will not be canceled, and it will switch to them after the
# stronger one runs out, if the lesser one is still in effect.
CancelLesserEffect = True

# % regeneration of normal regeneration speed
HpRegenMultiplier = 100
MpRegenMultiplier = 100
CpRegenMultiplier = 100

# Player Protection after teleporting or login in seconds, 0 for disabled
PlayerSpawnProtection = 20

# Player Protection from (agro) mobs after getting up from fake death; in seconds, 0 for disabled
PlayerFakeDeathUpProtection = 0

# Amount of HP restored at revive - in percent
RespawnRestoreHP = 100

# Allow random respawning in towns, based on a maximum random offset
# from the base respawn co-ordinates.
RespawnRandomInTown = True
RespawnRandomMaxOffset = 20

# Maximum number of allowed slots for Private Stores (sell/buy) for dwarves and for all other races
# Normally, dwarves get 5 slots for pvt stores, while other races get only 4
MaxPvtStoreSlotsDwarf = 5
MaxPvtStoreSlotsOther = 4

# If True, the following deep blue mobs' drop penalties will be applied:
# - When player's level is 9 times greater than mob's level, drops got divided by 3
# - After 9 lvl's of difference between player and deep blue mobs, drop chance is
# lowered by 9% each lvl that difference increases. (9lvls diff = -9%; 10lvls diff = -18%; ...)
# NOTE1: These rules are applied to both normal and sweep drops
# NOTE2: These rules ignores the server's rate when drop is of adena type (Complies with retail server)
UseDeepBlueDropRules = True

# XP loss (and deleveling) enabled, default is True
Delevel = False

# Death Penalty chance if killed by mob (in %), 20 by default
DeathPenaltyChance = 0

#=============================================================
#                      Inventory / Warehouse
#=============================================================
# Inventory space limits
MaximumSlotsForNoDwarf = 200
MaximumSlotsForDwarf = 200
MaximumSlotsForQuestItems = 100
MaximumSlotsForPet = 12

# Weight Limit multiplier - default 1
AltWeightLimit = 99999

# Warehouse space limits (Must be < 300 for prevent client crash)
# Dwarfs will get bonus from lvl 60
MaximumWarehouseSlotsForDwarf = 160
MaximumWarehouseSlotsForNoDwarf = 160
MaximumWarehouseSlotsForClan = 200
MaximumFreightSlots = 20

# Alternative Freight mode. If true, freights can be withdrawed from any place.
# Also, possibility to change Freight price (in adena) for each item slot in freight.
# NOTE: AltGameFreightPrice WILL NOT change the value shown to the player, but the
# player will actually get charged for the value set in here.
AltGameFreights = True
AltGameFreightPrice = 5

#=============================================================
#                           Enchant
#=============================================================
# % chance of success to enchant an item
EnchantChanceWeapon = 85
EnchantChanceArmor = 85
EnchantChanceJewelry = 85

# Enchant limit [default = 16], 0 = unlimited
EnchantMaxWeapon = 12
EnchantMaxArmor = 12
EnchantMaxJewelry = 12

# if EnchantSafeMax is set to for ex '8' the item will be safly enchanted to '8' regardless of
# enchant chance(default = 3 for EnchantSafeMax and default = 4 for EnchantSafeMaxFull)
# EnchantSafeMaxFull is for full body armor (upper and lower), value should be > 0.
EnchantSafeMax = 4
EnchantSafeMaxFull = 4

#=============================================================
#                        Augmentations
#=============================================================
# Control the chance to get a skill in the augmentation process.
# Default: 15, 30, 45, 60
AugmentationNGSkillChance = 10
AugmentationMidSkillChance = 8
AugmentationHighSkillChance = 11
AugmentationTopSkillChance = 15

# This controls the chance to get a base stat modifier in the augmentation process.
# Notes: This has no dependancy on the grade of Life Stone.
# Default: 1
AugmentationBaseStatChance = 1

# These control the chance to get a glow effect in the augmentation process.
# Notes: No/Mid Grade Life Stone can't have glow effect if you do not get a skill or base stat modifier.
# Default: 0, 40, 70, 100
AugmentationNGGlowChance = 0
AugmentationMidGlowChance = 40
AugmentationHighGlowChance = 70
AugmentationTopGlowChance = 100

# Augments Active and Passive skills delete on change weapon
DeleteAgmentPassiveEffectOnChangeWep= True
DeleteAgmentActiveEffectOnChangeWep= True

#=============================================================
#                        Karma & PvP
#=============================================================
KarmaPlayerCanBeKilledInPeaceZone = False
KarmaPlayerCanShop = True
KarmaPlayerCanTeleport = True
KarmaPlayerCanUseGK = False
KarmaPlayerCanTrade = True
KarmaPlayerCanUseWareHouse = True

# Karma gain/loss
MinKarma = 240
MaxKarma = 10000

# the number to divide the xp recieved by, to calculate karma lost on xp gain/lost
XPDivider = 260

# The Minimum Karma lost if 0 karma is to be removed
BaseKarmaLost = 0

# Equipment loss
CanGMDropEquipment = False

# -----------

# NOTE: Make sure lists do NOT CONTAIN trailing spaces or spaces between the numbers!

# List of pet items we cannot drop
ListOfPetItems = 2375,3500,3501,3502,4422,4423,4424,4425,6648,6649,6650

# Lists of items which should NEVER be dropped by PKer
ListOfNonDroppableItemsForPK = 57,1147,425,1146,461,10,2368,7,6,2370,2369

# -----------

# item drop related min/max
MinimumPKRequiredToDrop = 9999

# Should we award a pvp point for killing a player with karma?
AwardPKKillPVPPoint = False

# Length one stays in PvP mode after hitting an innocent (in ms)
PvPVsNormalTime = 15000

# Length one stays in PvP mode after hitting a purple player (in ms)
PvPVsPvPTime = 30000

#=============================================================
#                             Party
#=============================================================

# PARTY XP DISTRIBUTION
# With "auto method" member is cut from Exp/SP distribution when his share is lower than party bonus acquired for him (30% for 2 member party).
# In that case he will not receive any Exp/SP from party and is not counted for party bonus.
# If you don't want to have a cutoff point for party members' XP distribution, set the first option to "none".
# Available Options: auto, level, percentage, none
# Default: level
PartyXpCutoffMethod = level

# This option takes effect when "percentage" method is chosen. Don't use high values for this!
# Default: 3.0
PartyXpCutoffPercent = 3.0

# This option takes effect when "level" method is chosen. Don't use low values for this!
# Default: 20
PartyXpCutoffLevel = 20

# Party range for l2attackable (default 1600)
AltPartyRange = 1600

# Party range for l2party (default 1400)
AltPartyRange2 = 1400
#=============================================================
#                       GMs / Admin Stuff
#=============================================================

# If next switch is set to true every newly created character will have access level 200.
EverybodyHasAdminRights = False

# This option will set the default AccessLevel for MasterAccess.
# Characters set to this AccessLevel will have the right to execute every AdminCommand ingame.
# Default: 127 (Maximum value: 255)
MasterAccessLevel = 127

# Name color for those matching the above MasterAccess AccessLevel.
# Default: 00CCFF (golden color)
MasterNameColor = 7FFF00

# Title color for those matching the above MasterAccess AccessLevel.
# Default: 00CCFF (golden color)
MasterTitleColor = 7FFF00

# Enable GMs to have the glowing aura of a Hero character.
GMHeroAura = False

# Auto set invulnerable status to a GM on login.
GMStartupInvulnerable = True

# Auto set invisible status to a GM on login.
GMStartupInvisible = False

# Auto block private messages to a GM on login.
GMStartupSilence = True

# Auto list GMs in GM list (/gmlist) on login.
GMStartupAutoList = True

#=============================================================
#                           Petitions
#=============================================================

# Enable players to send in-game petitions.
PetitioningAllowed = True

# Total number of petitions to allow per player, per session.
MaxPetitionsPerPlayer = 5

# Total number of petitions pending, if more are submitted they will be rejected.
MaxPetitionsPending = 25

#=============================================================
#                          Crafting
#=============================================================

# Crafting enabled/disabled. True by default
CraftingEnabled = False

# Limits for recipes (default : 50 for both)
DwarfRecipeLimit = 50
CommonRecipeLimit = 50

# If set to False, blacksmiths don't take recipes from players inventory when crafting. Default = True (retail)
AltBlacksmithUseRecipes = True

#=============================================================
#                      Skills / Classes
#=============================================================

# AutoLearnSkills. True to enable, False to disable
AutoLearnSkills = True

# If disabled, magic dmg has always 100% chance of success, default is 'true'
MagicFailures = False

# Alternative rules for shields - if they block, the damage is powerAtk-shieldDef,
# otherwice it's powerAttak / (shieldDef + powerDef)
AltShieldBlocks = False

# Alternative Rate Value for Perfect Shield Block Rate.
AltPerfectShieldBlockRate = 5

# Life crystal needed to learn clan skills
# Default: True
LifeCrystalNeeded = False

# Spell book needed to learn skills
# Default: True
SpBookNeeded = False

# Spell book needed to enchant skills
# Default: True
EnchantSkillSpBookNeeded = True

# Spell book needed to learn Divine Inspiration.
# Default: True
DivineInspirationSpBookNeeded = True

# Allow player subclass addition without checking for unique quest items.
AltSubClassWithoutQuests = True

#=============================================================
#                        Buffs config
#=============================================================

# Maximum number of buffs.
# Remember that Divine Inspiration will give 4 additional buff slots on top of the number specified.
# Default: 20
MaxBuffsAmount = 38

# Store buffs/debuffs on user logout?
StoreSkillCooltime = True



server.properties

Kodas: Pasirinkti visus
# ================================================================
#                          Gameserver setting
# ================================================================

# Bind ip of the gameserver, use * to bind on all available IPs
GameserverHostname =
GameserverPort = 7777

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# If this ip is resolvable by Login just leave *
ExternalHostname =

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
# If this ip is resolvable by Login just leave *
InternalHostname =

# The Loginserver host and port
LoginPort = 9014
LoginHost =

# This is the server id that the gameserver will request (i.e. 1 is Bartz)
RequestServerID = 1

# If set to true, the login will give an other id to the server (if the requested id is already reserved)
AcceptAlternateID = True

# ================================================================
#                        Database informations
# ================================================================

Driver = com.mysql.jdbc.Driver
#Driver = org.hsqldb.jdbcDriver
#Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver

URL = jdbc:mysql://localhost/
#URL = jdbc:hsqldb:hsql://localhost/
#URL = jdbc:sqlserver://localhost/database=faction/user=sa/password=

Login = root
Password =

# Maximum database connections (minimum 2, basically 10 if number under 10, default 100)
MaximumDbConnections = 100

# Idle connections expiration time (0 = never expire, default)
MaximumDbIdleTime = 0

# Datapack root directory, default to current directory from which the server is started
# DatapackRoot = C:/Work/tmp/DataPack

# ================================================================
#                             IdFactory
# ================================================================

# Tell server which IdFactory class to use, options are:
# BitSet (default),
# Stack  (another method)
IDFactory = BitSet

# Check for bad ids in the database on server boot up
# Much faster load time without it, but may cause problems
BadIdChecking = True

# ================================================================
#                             serverList
# ================================================================

# Displays [] in front of server name
ServerListBrackets = False

# Displays a clock next to the server name
ServerListClock = False

# If true, the server will be set as GM only
ServerGMOnly = False

# if True, the server will be a test server (listed by testserver clients only)
TestServer = False

# ================================================================
#                      Clients related options
# ================================================================

# Allow delete chars after D days, 0 = feature disabled
DeleteCharAfterDays = 1

# Define how many players are allowed to play simultaneously on your server.
MaximumOnlineUsers = 1000

# Minimum and maximum protocol revision that server allow to connect.
# You must keep MinProtocolRevision <= MaxProtocolRevision.
# Default: 730
MinProtocolRevision = 730

# Default: 746
MaxProtocolRevision = 746

#=============================================================
#                       Jail & Punishements
#=============================================================

# Jail is a PvP zone
JailIsPvp = False

# Player punishment for illegal actions
#   1 - broadcast warning to gms only
#   2 - kick player(default)
#   3 - kick & ban player
#   4 - jail player (define minutes of jail with param: 0 = infinite)
DefaultPunish = 2
DefaultPunishParam = 0

# ================================================================
#                          Automatic options
# ================================================================

# AutoLoot, don't lead herbs behavior. False by default.
AutoLoot = False

# AutoLoot from raid boss. False by default.
AutoLootRaid = False

# If False herbs will drop on ground even if AutoLoot is enabled. False by default.
AutoLootHerbs = False

# =================================================================
#                          Items Management
# =================================================================

# If enabled, the server will only update items when saving the character.
# It greatly reduces DB usage and improves performance, but causes item loss during crashes.
# Default: False
LazyItemsUpdate = False

# Allow players to drop items on the ground
AllowDiscardItem = True

# allows creating multiple nonstackable items at one time
MultipleItemDrop = True

# delete from world dropped reward items after n seconds. 0 - disabled
AutoDestroyDroppedItemAfter = 30

# Time in secs after wich droped herb will be autodestroyed (default: 15 seconds)
AutoDestroyHerbTime = 1

# List of items that will not be destroyed (seperated by ",")
# NOTE: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
# items on this list will be protected regardless below options
ListOfProtectedItems = 57,5575,6673

# also delete from world misc. items dropped by players (all except equipable items)
# NOTE: work only if AutoDestroyDroppedItemAfter >0
DestroyPlayerDroppedItem = True

# Destroy also equipable items (armor, weapon, jewelry)
# NOTE: Work only if DestroyPlayerDroppedItem = true
DestroyEquipableItem = True

# save into DB droppped items for restoring after reboot
SaveDroppedItem = False

# Empty table after items are loaded into memory - safety setting
# if server crash before saving items, on next start old items will be restored
# and players may already picked up some of them - so this will prevent duplicates
EmptyDroppedItemTableAfterLoad = False

# Time interval in minutes to save in DB items on ground, 0 to disable
# NOTE: If SaveDroppedItemInterval is disabled items will be saved into DB only at server shutdown
SaveDroppedItemInterval = 0

# delete all saved items form DB On next start
# NOTE: Work only if SaveDroppedItem = false
ClearDroppedItemTable = False

# =================================================================
#                               RATES
# =================================================================

# Rate control, float values
RateXp = 1.
RateSp = 1.
RatePartyXp = 1.
RatePartySp = 1.
RateDropAdena = 1.
RateConsumableCost = 1.
RateDropItems = 1.
RateRaidDropItems = 1.
RateDropSpoil = 1.
RateDropManor = 1

# Quest configuration settings
RateQuestDrop = 1.
RateQuestReward = 1.
RateQuestRewardXP = 1.
RateQuestRewardSP = 1.
RateQuestRewardAdena = 1.

RateKarmaExpLost = 1
RateSiegeGuardsPrice = 1

# Player Drop Rate control, percent (%) values
PlayerDropLimit = 0
PlayerRateDrop = 0
PlayerRateDropItem = 0
PlayerRateDropEquip = 0
PlayerRateDropEquipWeapon = 0

# Karma Drop Rate control, percent (%) values
KarmaDropLimit = 10
KarmaRateDrop = 40
KarmaRateDropItem = 50
KarmaRateDropEquip = 40
KarmaRateDropEquipWeapon = 10

# Pet rate control (float values except for "PetFoodRate", default 1./1/1.)
PetXpRate = 1.
PetFoodRate = 1
SinEaterXpRate = 1.

# Common herbs (default)
RateCommonHerbs = 1.
# Herb of Life (categorie 1)
RateHpHerbs = 1.
# Herb of Mana (categorie 2)
RateMpHerbs = 1.
# Special herbs (categorie 3)
RateSpecialHerbs = 1.

# =================================================================
#                        Allowed features
# =================================================================

AllowFreight = True
AllowWarehouse = True

# If True player can try on weapon and armor in shop
# Each Item tried cost WearPrice adena
AllowWear = False
WearDelay = 5
WearPrice = 10

# "Allow" types - Read variable name for info about ;p.
AllowLottery = True
AllowRace = False
AllowWater = True
AllowCursedWeapons = False
AllowManor = False
AllowBoat = False

# Those "Allow" types are set to False by default :
#  - Fishing will "bug" without geodata (if you activate w/o geodata, fishing is possible everywhere).
AllowFishing = False

# Allow characters to receive damage from falling. CoordSynchronize = 2 is recommended.
# True - enabled.
# False - disabled.
# Auto - True if geodata enabled and False if disabled.
# Default: Auto
EnableFallingDamage = Auto

# ================================================================
#                      Debug, Dev & Test config
# ================================================================

# Don't load quests
NoQuests = False

# Don't load spawntable
NoSpawns = False

# Debug messages (by default False, easily "flood" your GS logs)
Debug = False
Developer = False
PacketHandlerDebug = False

# ================================================================
#         Dead Lock Detector (thread detecting deadlocks)
# ================================================================

# Activate the feature (by default: False)
DeadLockDetector = True

# Check interval in seconds (by default: 20)
DeadLockCheckInterval = 20

# Automatic restart if deadlock case is found (by default: False)
RestartOnDeadlock = False

# =================================================================
#                         Logging features
# =================================================================

# Logging ChatWindow
LogChat = False

# Logging Item handling NOTE: This can be very space consuming.
LogItems = False

# Log GM actions
GMAudit = True

# =================================================================
#                    Community board configuration
# =================================================================

# Type of the Community board
#  - Full = new Community Board ( /!\ Experimental)
#  - Old = old Community Bord
#  - off =  no community Board
CommunityType = custom
BBSDefault = _bbshome

# show level of character to others in Community Board
ShowLevelOnCommunityBoard = False
ShowStatusOnCommunityBoard = True
NamePageSizeOnCommunityBoard = 50
NamePerRowOnCommunityBoard = 5

# =================================================================
#                        Geodata & ValidatePosition
# =================================================================

# GeoData options:
# 0 = GeoData and PathFinding OFF (default)
# 1 = GeoData used to check Line Of Sight (LOS) targeting and L2Playable movement. You need to download
#     files for data/geodata folder. Monsters can pass walls but not aggro through them.
# 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode files) and all
#     character moves go through geodata checks (if a mob passes a wall, pathing is wrong).
GeoData = 2

#[True]Loads GeoData buffer's content into physical memory.
#[False] Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
ForceGeodata = True

# Player coordinates synchronization
#   1 - partial synchronization Client --> Server ; don't use it with geodata
#   2 - partial synchronization Server --> Client ; use this setting with geodata
#  -1 - Old system: will synchronize Z only ; default
CoordSynchronize = -1

# =================================================================
# Those next options are for another type of pathfinding, named CellPathFinding. It won't load
# pathnodes from the folder, but make calculs "on the fly", producing more accurate routes but is
# (maybe 10x) heavier to calculate. Recommended for small servers at least.

# If False, pathnode files (GeoPathFinding method) are used.
# If True, CellPathFinding method is used, and next options are available to configure it.
# Default: False
CellPathFinding = False

# Pathfinding array buffers configuration
PathFindBuffers = 100x6;128x6;192x6;256x4;320x4;384x4;500x2

# Weight for nodes without obstacles far from walls
LowWeight = 0.5

# Weight for nodes near walls
MediumWeight = 2

# Weight for nodes with obstacles
HighWeight = 3

# Angle paths will be more "smart", but in cost of higher CPU utilization
AdvancedDiagonalStrategy = True

# Weight for diagonal movement. Used only with AdvancedDiagonalStrategy = True
# Default: LowWeight * sqrt(2)
DiagonalWeight = 0.707

# Maximum number of LOS postfilter passes, 0 will disable postfilter.
# Default: 3
MaxPostfilterPasses = 3

# Path debug function.
# Nodes known to pathfinder will be displayed as adena, constructed path as antidots.
# Number of the items show node cost * 10
# Potions display path after first stage filter
# Red potions - actual waypoints. Green potions - nodes removed by LOS postfilter
# This function is FOR DEBUG PURPOSES ONLY !
DebugPath = False

# =================================================================
#                                Misc
# =================================================================

# Basic protection against L2Walker
L2WalkerProtection = True

# Enforces gameguard query on character login
GameGuardEnforce = False

# delete invalid quest from player
AutoDeleteInvalidQuestData = False

# setting false can improve server performance on high rate servers
PreciseDropCalculation = True

# Forces full item inventory packet to be sent for any item change
# Note: This can increase network traffic
ForceInventoryUpdate = False

# Set the html cache's lazy loading True or False
# (Load html's into cache only on first time requested)
LazyCache = True

# Zone Setting
#   0 = Peace All the Time
#   1 = PVP During Siege for siege participants
#   2 = PVP All the Time
ZoneTown = 0

# Show "data/html/servnews.htm" when a character enters world.
ShowServerNews = False

# Disable tutorial on new player game entrance.
# Default: False
DisableTutorial = True

# =================================================================
#                         OFFLINE TRADE/CRAFT
# =================================================================

OfflineTradeEnable = True
OfflineCraftEnable = True
OfflineSetNameColor = True
OfflineNameColor = 808080
OfflineFame = True
RestoreOffliners = True
OfflineMaxDays = 3
OfflineDisconnectFinished = False


siege.properties

Kodas: Pasirinkti visus
#=============================================================
#                            Sieges
#=============================================================

#Length of siege before the count down (in minutes)
SiegeLength=120

#Max no. flags per clan
MaxFlags=1

#Minimum level to register
SiegeClanMinLevel=4

#Max no. of clans that can register on each side
AttackerMaxClans=10
DefenderMaxClans=10

#Respawn time in ms
AttackerRespawn=10000

#Caste Artefacts and Control Towers spawns
#
#Control Towers syntax:  NameControlTowerN=x,y,z,npc_id,hp
# Name - castle name
# N - number
# x,y,z - coords
# npc_id - id of template
# hp - maximum health
#
#Artefacts syntax:  NameArtefactN=x,y,z,heading,npc_id
# Name - castle name
# N - number
# x,y,z - coords
# heading
# npc_id - id of template

# Gludio
GludioArtefact1=-18113,107972,-2480,16384,35063
GludioFlameTower1=-18154,107591,-2560,13004,10000
GludioFlameTower2=-19329,108154,-2384,13004,10000
GludioControlTower1=-18325,112811,-2377,13002,10000
GludioControlTower2=-18048,107098,-2378,13002,10000
GludioControlTower3=-18113,108597,-2343,13002,10000

# Giran
GiranArtefact1=117950,145096,-2547,32768,35147
GiranFlameTower1=118331,145055,-2627,13004,10000
GiranFlameTower2=117768,143880,-2451,13004,10000
GiranControlTower1=113115,144829,-2446,13002,10000
GiranControlTower2=118828,145106,-2447,13002,10000
GiranControlTower3=117329,145041,-2412,13002,10000

# Dion
DionArtefact1=22073,161778,-2674,49152,35105
DionFlameTower1=22114,162159,-2754,13004,10000
DionFlameTower2=23289,161596,-2578,13004,10000
DionControlTower1=22285,156939,-2571,13002,10000
DionControlTower2=22008,162652,-2572,13002,10000
DionControlTower3=22073,161153,-2537,13002,10000

# Oren
OrenArtefact1=8402,37191,-2274,32768,35189
OrenFlameTower1=84407,37150,-2354,13004,10000
OrenFlameTower2=83844,35975,-2178,13004,10000
OrenControlTower1=79193,36977,-2167,13002,10000
OrenControlTower2=84906,37254,-2168,13002,10000
OrenControlTower3=83407,37189,-2133,13002,10000

# Aden
AdenArtefact1=147463,1529,-373,16384,35233
AdenFlameTower1=149976,1583,-450,13004,10000
AdenFlameTower2=144955,1603,-450,13004,10000
AdenControlTower1=148774,2351,-389,13002,10000
AdenControlTower2=147456,5724,158,13002,10000
AdenControlTower3=146137,2352,-389,13002,10000

# Innadril
InnadrilArtefact1=116024,250557,-770,-16384,35279
InnadrilFlameTower1=116065,250938,-850,13004,10000
InnadrilFlameTower2=117240,250375,-674,13004,10000
InnadrilControlTower1=116236,245718,-667,13002,10000
InnadrilControlTower2=115959,251431,-667,13002,10000
InnadrilControlTower3=116024,249932,-633,13002,10000

# Goddard
GoddardArtefact1=146601,-50441,-1505,32768,35322
GoddardArtefact2=148353,-50457,-1505,0,35323
GoddardFlameTower1=148144,-46992,-1609,13004,10000
GoddardFlameTower2=146784,-46992,-1609,13004,10000
GoddardControlTower1=144672,-48832,-1742,13002,10000
GoddardControlTower2=150240,-48832,-1742,13002,10000
GoddardControlTower3=147456,-49200,-1619,13002,10000

# Rune
RuneArtefact1=9132,-49151,1095,0,35469
RuneFlameTower1=12864,-47440,-1087,13004,10000
RuneFlameTower2=12225,-50767,1248,13004,10000
RuneControlTower1=16565,-50318,-641,13002,10000
RuneControlTower2=16559,-48000,-641,13002,10000
RuneControlTower3=10775,-48481,83,13002,10000

# Schuttgart
SchuttgartArtefact1=76674,-154521,228,32768,35515
SchuttgartArtefact2=78440,-154521,228,0,35514
SchuttgartFlameTower1=78233,-151037,120,13004,10000
SchuttgartFlameTower2=76872,-151043,120,13004,10000
SchuttgartControlTower1=80334,-152898,-8,13002,10000
SchuttgartControlTower2=74775,-152928,-8,13002,10000
SchuttgartControlTower3=77547,-153246,112,13002,10000


Nevisi cfg sutilpo :/
Ginekologas - zmogus kuris iesko problemu ten,kur kiti randa laime..
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athlon
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Re: Parduodamas projektas

Standartinė athlon » Kovas 1st, 2015, 1:10 pm

Ikeliau keleta ss veliau sarasa papildysiu.

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Ginekologas - zmogus kuris iesko problemu ten,kur kiti randa laime..
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Re: Parduodamas projektas

Standartinė crytek » Kovas 1st, 2015, 1:13 pm

10eu
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Re: Parduodamas projektas

Standartinė athlon » Kovas 1st, 2015, 1:16 pm

už 10 eur gali tokius kaip l2sp.eu failus pirkti :)
Nors ne ten 5 eur kazkur.....
Ginekologas - zmogus kuris iesko problemu ten,kur kiti randa laime..
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Re: Parduodamas projektas

Standartinė zemaitis » Kovas 1st, 2015, 1:20 pm

5 eur 10eur? L2sp? Jūs žinot kiek jis per wipe atneša? Nemažiau kaip kokius 300-400eur, jūs galvojat juos nupirksit už 10eur? Verslo magnatai auga..
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Re: Parduodamas projektas

Standartinė athlon » Kovas 1st, 2015, 1:23 pm

Zemaiti as kalbu apie serverio failus o ne projekta,nemaisyk tu dalyku.

Kiekvienas mandras pasiimti free packa sudeti custom ir pasiimt topa (aisku biski eur ikisti reik),o ir beto jau puse l2help turi tuos failus (ne apie kur free share kalbu).
Taip kad mano akimis ziurint ten nieko gero nėra,ir pats tai zinai....
Ginekologas - zmogus kuris iesko problemu ten,kur kiti randa laime..
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Re: Parduodamas projektas

Standartinė crytek » Kovas 1st, 2015, 3:38 pm

Ne kiekvienas gali patykiek )) sudet viska ir sutwarkyt na Nebent Nk netwarkius paleist serva dzin kad ten neveik cs Arba 100k m atakos pas maga)
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Re: Parduodamas projektas

Standartinė crytek » Kovas 1st, 2015, 4:38 pm

tai kiek tu nori už pack, jai nenori pavesint suprasiu :lol:
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Re: Parduodamas projektas

Standartinė athlon » Kovas 2nd, 2015, 12:02 pm

30 eur manau gera kaina :)
Ginekologas - zmogus kuris iesko problemu ten,kur kiti randa laime..
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Re: Parduodamas projektas

Standartinė crytek » Kovas 2nd, 2015, 4:00 pm

Jai noresi po kovo 7 pasnekesim. Bet tu pirmas turesi failus
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