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L2 ERROR PLS PADEKIT :(
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L2 ERROR PLS PADEKIT :(
Kai ziadziu l2 goddess of destruction l2.ru serve man daznai meto sita error ir niekaip negu ismastyt kodel ji meto:
2011.10.26 11:29:59
OS : Windows Vista 6.0 (Build: 6000)
CPU : GenuineIntel Intel(R) Core(TM)2 Duo CPU T9300 @ 2.50GHz @ 2498 MHz 2047MB RAM
Video : NVIDIA GeForce 8600M GT (5609)
PosCode : LS8(404) -118111:232712:-2903 2/1 [580]
Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.
History: FMallocWindows::Malloc <- 00000000 1392776 FArray mem=589613759, aligned=592199680 <- FMallocWindows::Realloc <- 00000000 1392776 FArray <- FArray::Realloc <- 31654*44 <- TArray<< <- TLazyArray::Load <- UStaticMesh::LockCachedCollisionNodes <- UStaticMesh::SetupCachedCollisionData <- FSweptBoxCollisionCheck::Check <- NodeIndex=0 <- UStaticMesh::LineCheck <- Owner=StaticMeshActor 16_25.StaticMeshActor1272 Name=Esagila_Remains_basic001 End[-115334.101563 ,235493.812500, -3089.447998] Start[-115347.195313 ,235492.453125, -3089.447998] Extent[7.000000 ,7.000000, 23.500000] <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FCollisionOctree::ActorLineCheck <- SWCheckWithActors <- CheckWithActors <- ULevel::MultiLineCheck <- ULevel::MoveActor <- Actor(FDarkElf Transient.FDarkElf), Loc(-115347.20,235492.45, -3089.45), Acc(2037.092285,211.089203,0.000000), Vel(186.058578,19.279911,0.000000), Delta( 11.10, 1.15, 0.00), NewRot(1076,0,0) bTest(0), Phys(1) <- APawn::physWalking <- FDarkElf Transient.FDarkElf Loc.x=-115347.195313 Y=235492.453125 Z=-3089.447998 Acc.X2037.092285 Y=211.089203 Z=0.000000 Vel.x=186.058578 Y=19.279911 Z=0.000000 Delta.x=11.102612 Y=1.150484 Z=0.000000 <- APawn::performPhysics <- AActor::Tick <- Transient.FDarkElf <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
padekit jei galit
2011.10.26 11:29:59
OS : Windows Vista 6.0 (Build: 6000)
CPU : GenuineIntel Intel(R) Core(TM)2 Duo CPU T9300 @ 2.50GHz @ 2498 MHz 2047MB RAM
Video : NVIDIA GeForce 8600M GT (5609)
PosCode : LS8(404) -118111:232712:-2903 2/1 [580]
Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.
History: FMallocWindows::Malloc <- 00000000 1392776 FArray mem=589613759, aligned=592199680 <- FMallocWindows::Realloc <- 00000000 1392776 FArray <- FArray::Realloc <- 31654*44 <- TArray<< <- TLazyArray::Load <- UStaticMesh::LockCachedCollisionNodes <- UStaticMesh::SetupCachedCollisionData <- FSweptBoxCollisionCheck::Check <- NodeIndex=0 <- UStaticMesh::LineCheck <- Owner=StaticMeshActor 16_25.StaticMeshActor1272 Name=Esagila_Remains_basic001 End[-115334.101563 ,235493.812500, -3089.447998] Start[-115347.195313 ,235492.453125, -3089.447998] Extent[7.000000 ,7.000000, 23.500000] <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FCollisionOctree::ActorLineCheck <- SWCheckWithActors <- CheckWithActors <- ULevel::MultiLineCheck <- ULevel::MoveActor <- Actor(FDarkElf Transient.FDarkElf), Loc(-115347.20,235492.45, -3089.45), Acc(2037.092285,211.089203,0.000000), Vel(186.058578,19.279911,0.000000), Delta( 11.10, 1.15, 0.00), NewRot(1076,0,0) bTest(0), Phys(1) <- APawn::physWalking <- FDarkElf Transient.FDarkElf Loc.x=-115347.195313 Y=235492.453125 Z=-3089.447998 Acc.X2037.092285 Y=211.089203 Z=0.000000 Vel.x=186.058578 Y=19.279911 Z=0.000000 Delta.x=11.102612 Y=1.150484 Z=0.000000 <- APawn::performPhysics <- AActor::Tick <- Transient.FDarkElf <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
padekit jei galit
- scdogas321
- Dalyvis
- Pranešimai: 26
- Užsiregistravo: Sausis 29th, 2011, 10:14 pm
- Karma:
- Karma:
Re: L2 ERROR PLS PADEKIT :(
"Insufficient Memory"Ramu per mazai, todel kai krauna pvz, mapa tai jos ir nebelieka.bandyk sumazinti nustatymus, tokius kaip terrain distance ir pns..
-

thekillmenot - Dalyvis
- Pranešimai: 33
- Užsiregistravo: Spalis 3rd, 2011, 4:05 pm
- Karma:
- Karma:
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• Puslapis 1 iš 1
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