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[Gidas] Critical Error taisymas.
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[Gidas] Critical Error taisymas.
Pateikiu Critical Error ir jų taisymo būdus.
ReadFile beyond EOF 750253+1/750253
History: ULinkerLoad::Serialize <- FString<< <- UTexture::Serialize <- LoadObject <- (Texture T_themepark.17_16BG 750225==750225/750225 132738 44082) <- ULinkerLoad::Preload <- ULevel::PreloadObjects <- ULevel::Load <- Load_Level <- UGameEngine::AdjustTerrain <- L2Seamless <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Sprendimas:
Perrinstaliuok systextures folderį.
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General protection fault!
1) History: FL2GameData::LoadL2DataBin <- FL2GameData::EulaLoad <- FL2GameData::Load <- UGameEngine::Init <- InitEngine
Sprendimas:
Problema su eula.dat, ištrink jį, perrinstaliuok.
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2) History: FMallocWindows::Realloc <- 00010202 132 FArray <- FArray::Realloc <- 33*4 <- UModel::PostLoad <- UObject::ConditionalPostLoad <- (Model 20_23.Model5) <- PostLoadObjects <- UObject::EndLoad <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad205 2769293)) <- FBspSurf<< <- TArray<< <- TTransArray<< <- UModel::Serialize <- LoadObject <- (Model 20_23.Model5 2769293==2769293/7351787 2694348 1836930) <- ULinkerLoad::Preload <- ULevel::Serialize <- LoadObject <- (Level 20_23.myLevel 2769293==2769293/7351787 1103534 12410) <- ULinkerLoad::Preload <- ULevel::PreloadObjects <- ULevel::Load <- Load_Level <- UGameEngine::AdjustTerrain <- L2Seamless <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Sprendimas:
Trūksta ramų arba reikalingi DirectX ir video draiverių atnaujinimai.
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3) History: NConsoleWnd::RequestAuthLogin <- NCAuthWnd::OnLoginBtnClick <- NCAuthWnd::OnPasswordDone <- NControl::SendEventMessage <- NCEditBox::onkeydown <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsgX <- NConsoleWnd::DispatchWndMsg <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- DispatchMessage <- 000B0436 256 <- MessagePump <- MainLoop
Sprendimas:
Control Panel > System >Advanced > Performance > Data execution prevention - specify the path to Depp.
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4) History: UObject::SavePackage <- SaveCrestPackage <- CklientąSocket::OnUserNetmessage <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- DispatchMessage <- 0004048C 1288 <- MessagePump <- MainLoop
Sprendimas:
Ištrink Crest.utx iš Systextures, ir instaliuok originalų.
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5)History: NConsoleWnd::RequestAuthLogin <- NCAuthWnd::OnLoginBtnClick <- NControl::SendEventMessage <- NCButton::onclickButton <- NCButton::OnLButtonUp <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Sprendimas:
Perrinstaliuok klientą.
-------------------------------------------------------------------------------------
6) History: CAuthSocket::OnUserNetmessage <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- DispatchMessage <- 000C00B2 1288 <- MessagePump <- MainLoop
Sprendimas:
Control Panel > System >Advanced > Performance > Data execution prevention - specify the path to Depp.
-------------------------------------------------------------------------------------
7) History: UOrcMove::CalculateCRC32 <- UGameEngine::Init <- InitEngine
Sprendimas:
Perrinstaliuok klientą.
-------------------------------------------------------------------------------------
8) History: AL2Float::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Sprendimas:
Animation folderį pakeisk originaliu.
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9) History: FD3DPredefinedShader::LoadShaderFileToString <- FD3DPredefinedShader::Load <- FD3DPredefinedShader::FD3DPredefinedShader <- UD3DRenderDevice::Init <- UGameEngine::Init <- InitEngine
Sprendimas:
Žaidimo folderis turi būti pervadintas angliškai (Pavyzdys D:\Lineage2Interlude\)
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10)History: NConsoleWnd::RequestAuthLogin <- NCAuthWnd::OnLoginBtnClick <- NCAuthWnd::OnPasswordDone <- NControl::SendEventMessage <- NCEditBox::HandleEnter <- NCEditBox::HandleKeyDown <- NCEditBox::onkeydown <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain:ispatchWndMsg <- NConsoleWnd:ispatchWndMsgX <- NConsoleWnd:ispatchWndMsg <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- DispatchMessage <- 002101BA 256 <- MessagePump <- MainLoop
Sprendimas:
Problema system folderyje.
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11) History: WM_DESTROY <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- WM_UNKNOWN <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- DispatchMessage <- 000E0770 16 <- MessagePump <- MainLoop
Sprendimas:
Išjunk antivirusinę ir pažymėk, kad firewall praleistų l2.exe
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12)History: UObject::AddObject <- UObject::StaticAllocateObject <- (StaticMesh Gludio_Brdg01) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <- (Gludio_Brdg01 527296) <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad218 1448431)) <- FPropertyTag::SerializeTaggedProperty <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (StaticMesh[-1]) <- UObject::Serialize <- (StaticMeshActor 19_21.StaticMeshActor1104) <- AActor::Serialize <- LoadObject <- (StaticMeshActor 19_21.StaticMeshActor1104 1448431==1448431/6307154 1448412 156) <- ULinkerLoad::Preload <- ULevel::PreloadObjects <- ULevel::Load <- UGameEngine::LoadTeleportMap <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Sprendimas:
Perrinstaliuok klientą.
-------------------------------------------------------------------------------------
Bad name index 1310094249/752
History: ULinkerLoad<<FName <- (LinkerLoad Transient.LinkerLoad210 1274516)) <- TagName <- FPropertyTag<< <- (After VClamp) <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (None[-1]) <- UObject::Serialize <- (SkeletalMesh dropitems.coin_m00) <- UPrimitive::Serialize <- UMesh::Serialize <- (SkeletalMesh dropitems.coin_m00) <- ULodMesh::Serialize <- (SkeletalMesh dropitems.coin_m00) <- USkeletalMesh::Serialize <- (SkeletalMesh dropitems.coin_m00) <- LoadObject <- (SkeletalMesh dropitems.coin_m00 1274516==1274516/14014061 1274511 9587) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.SkeletalMesh dropitems.coin_m00 NULL) <- UGameEngine::OnSpawnItem <- UNetworkHandler::Tick <- Function Name=SpawnItemPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Sprendimas:
Ištrink DropItems.ukx iš animations folderio.
-------------------------------------------------------------------------------------
Assertion failed: InPos<=Size [File:..\..\Core\Inc\FFileManagerWindows.h] [Line: 185]
History: FArchiveFileReader::Seek <- ULinkerLoad::Seek <- LoadImportMap <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel Lobby) <- VerifyPackages <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- UGameEngine::Init <- InitEngine
Sprendimas:
Pakeisk folderius systextures ir animation originaliais.
-------------------------------------------------------------------------------------
IDirect3DVertexBuffer9::Lock failed(D3DERR_DRIVERINTERNALERROR)
History: FD3DDynamicVertexStream::AddVertices <- FD3DRenderInterface::SetDynamicStream <- DrawSun <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FSkySceneNode::Render <- NoStencilRendering <- RenderLevel <- FLevelSceneNode::Render <- FSkySceneNode::Render <- NoStencilRendering <- RenderLevel <- FLevelSceneNode::Render <- FSkySceneNode::Render <- NoStencilRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsklientą::Tick <- klientąTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Sprendimas:
Užupdatink video draiverius arba DirectX.
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IDirect3DVertexBuffer9::Lock failed(D3DERR_DRIVERINTERNALERROR)
Sprendimas:
Galimybės: Instaliuok DirectX 9.0с, užupdatink video draiverius arba perrinstaliuok klientą.
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Failed to load 'Texture L2Font-e.SmallFont-e': Failed to find object 'Texture L2Font-e.SmallFont-e'
Failed to load 'Texture L2Font-e.SmallFont-e': Failed to find object 'Texture L2Font-e.SmallFont-e'
Sprendimas:
Trūksta failo L2Font-e.utx, pakeisk originalu arba perrinstaliuok klientą.
-------------------------------------------------------------------------------------
CreateVertexShader failed(D3DERR_INVALIDCALL).
History: FD3DVertexShader::CompileShader <- FD3DVertexShader::FD3DVertexShader <- UD3DRenderDevice::GetVertexShader <- FD3DRenderInterface::SetVertexStreams <- FD3DRenderInterface::SetVertexStreams <- USkeletalMeshInstance:rawSection <- Pawn=Lobby01.FFighter2 MeshInstance=Fighter.SkeletalMeshInstance4 MeshName=Fighter.FFighter_m001_g BodyPart=9 <- USkeletalMeshInstance::Render <- UMeshComponent::Render <- UMeshContainer::Render <- FDynamicActor::Render <- Actor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsklientą::Tick <- klientąTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Sprendimas:
Išjunk shaders prie video nustatymų.
-------------------------------------------------------------------------------------
Failed to enter SkyLevel: Can't find file 'SkyLevel'.
History: UGameEngine::Init <- InitEngine
Sprendimas:
Maps folderyje trūksta failo SkyLevel.unr.
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ParticleMaterial59 : FD3DL2Shader VS compile failed: (168): error X3004: undeclared identifier 'tex1'
History: FD3DShaderCache::Cache <- FD3DVertexLightShader::CompileShaderCode <- FD3DShaderCacheManager::GetCachedShader <- UD3DRenderDevice::GetShaderCache <- SetMaterial <- FD3DRenderInterface::SetL2ShaderMaterial <- FD3DRenderInterface::SetMaterial <- UBeamEmitter::RenderParticles <- this=23_15.BeamEmitter0 Owner=23_15.Emitter3 <- AEmitter::Render <- FDynamicActor::Render <- deferredActors <- RenderLevel <- FSkySceneNode::Render <- NoStencilRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsklientą::Tick <- klientąTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Sprendimas:
Išjunk shaders prie video nustatymų.
-------------------------------------------------------------------------------------
Failed to find object 'Class Nwindow.ConsoleWnd'
History: UObject::SafeLoadError <- UObject::StaticLoadClass <- UGameEngine::Init <- InitEngine
Sprendimas:
Nepilnai užupdatintas klientas.
-------------------------------------------------------------------------------------
SkeletalMesh Fighter.MFighter_m001_b: Serial size mismatch: Got 38913, Expected 38917
History: LoadObject <- (SkeletalMesh Fighter.MFighter_m001_b 12607569==12607569/23942605 12568656 38917) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class LineageWarrior.MFighter NULL) <- UObject::StaticLoadClass <- NCPushButton::OnLButtonDown <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain:ispatchWndMsg <- NConsoleWnd:ispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Sprendimas:
Perrinstaliuok animation folderį.
-------------------------------------------------------------------------------------
History: LoadObject <- (SkeletalMesh Fighter.MFighter_m001_b 12607569==12607569/23942605 12568656 38917) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class LineageWarrior.MFighter NULL) <- UObject::StaticLoadClass <- NCPushButton::OnLButtonDown <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain:ispatchWndMsg <- NConsoleWnd:ispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Sprendimas:
Perrinstaliuok animation folderį.
-------------------------------------------------------------------------------------
FMallocWindows::Malloc <- FMallocWindows::Realloc
History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 -2011152056 FArray <- FArray::Realloc <- -1325135831*8 <- FUnrealfileSummary<< <- LoadSummary <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Core.Class LineageWarrior.MFighter NULL) <- UObject::StaticLoadClass <- NConsoleWnd::AddCharacterInfo <- UGameEngine::AddCharacterInfo <- d <- CharacterSelectionInfoPacket <- UNetworkHandler::Tick <- Function Name=CharacterSelect <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Sprendimas:
Ramų permažai.
-------------------------------------------------------------------------------------
Please enable Direct3D acceleration
Please enable Direct3D acceleration. You can do this by starting dxdiag and enabling Direct3D Acceleration in the Display1/2 tab after installing DirectX 8.1b (or later) and the latest drivers for your graphics card.
Sprendimas:
Paleisk DXdiag ir aktyvuok 3D acceleration, perrinstaliuok DirectX ir video driverius.
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Bad name index 7021/601
History: ULinkerLoad<<FName <- (LinkerLoad Transient.LinkerLoad131 42680527)) <- FObjectImport<< <- LoadImportMap <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Core.Class LineageWarrior.MFighter NULL) <- UObject::StaticLoadClass <- NCPawnSelectWnd::AddPawn <- NConsoleWnd::AddCharacterInfo <- d <- CharacterSelectionInfoPacket <- UNetworkHandler::Tick <- Function Name=CharacterSelect <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Sprendimas:
Perrinstaliuok klientą.
-------------------------------------------------------------------------------------
ReadFile failed: Count=0 Length=523865 Error= (CRC)
History: ULinkerLoad::Serialize <- TArray<< <- TLazyArray::Load <- ATerrainInfo::UpdateVertices <- ATerrainInfo::UpdateVTGroup <- ATerrainInfo::PostLoad <- UObject::ConditionalPostLoad <- (TerrainInfo 22_22.TerrainInfo0) <- ULevel::PostloadObjects <- ULevel::Load <- UGameEngine::LoadTeleportMap <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Sprendimas:
Perrinstaliuok klientą.
-------------------------------------------------------------------------------------
© Russian forums. Translated by AdioZ.
-
AdioZz - Užkietėjęs dalyvis
- Pranešimai: 401
- Užsiregistravo: Balandis 20th, 2012, 10:25 am
- Miestas: Panevėžys
- Karma:
- Karma:
Re: [Gidas] Critical Error taisymas.
visi errorai ir taip aiskus, nesuprantu kokia is to prasme kad čia surasiai, taip ar taip - reinstall eldu, fixed.
Re: [Gidas] Critical Error taisymas.
Ykuzo rašė:visi errorai ir taip aiskus, nesuprantu kokia is to prasme kad čia surasiai, taip ar taip - reinstall eldu, fixed.
Gerai genijau, padare zmogus gera darba, pravers manau daug kam, neprisipisinek. O kas del erroru, man meta and Lindvior vos paspaudus ikona "Cannot run this locale" . Nors ir klientas ir updateris is to servo webo siustas. Gal zinai kame bedos?
Re: [Gidas] Critical Error taisymas.
Ykuzo rašė:visi errorai ir taip aiskus, nesuprantu kokia is to prasme kad čia surasiai, taip ar taip - reinstall eldu, fixed.
Jeigu pasiskaitytum, tai tikrai suprastum, kad ne visi error'ai išsitaiso l2 perrašius.
-
AdioZz - Užkietėjęs dalyvis
- Pranešimai: 401
- Užsiregistravo: Balandis 20th, 2012, 10:25 am
- Miestas: Panevėžys
- Karma:
- Karma:
Re: [Gidas] Critical Error taisymas.
iNaughty rašė:Ykuzo rašė:visi errorai ir taip aiskus, nesuprantu kokia is to prasme kad čia surasiai, taip ar taip - reinstall eldu, fixed.
Gerai genijau, padare zmogus gera darba, pravers manau daug kam, neprisipisinek. O kas del erroru, man meta and Lindvior vos paspaudus ikona "Cannot run this locale" . Nors ir klientas ir updateris is to servo webo siustas. Gal zinai kame bedos?
pakeisk is kito systemo "localization faila ir fsio, galesi jungtis, problem?
Re: [Gidas] Critical Error taisymas.
iNaughty rašė:Ykuzo rašė:visi errorai ir taip aiskus, nesuprantu kokia is to prasme kad čia surasiai, taip ar taip - reinstall eldu, fixed.
Gerai genijau, padare zmogus gera darba, pravers manau daug kam, neprisipisinek. O kas del erroru, man meta and Lindvior vos paspaudus ikona "Cannot run this locale" . Nors ir klientas ir updateris is to servo webo siustas. Gal zinai kame bedos?
Per control paneli pasikeisk regioną
Get me with those green eyes... give me something that will haunt me when you're not around
Re: [Gidas] Critical Error taisymas.
OS : Windows Vista 6.1 (Build: 7601)
CPU : GenuineIntel PentiumPro-class processor @ 3000 MHz with 4095MB RAM
Video : No Video
Assertion failed: Initialized [File:.\UnName.cpp] [Line: 202]
History: FName::StaticExit <- appExit <- UObject::StaticAllocateObject <- (Class GameEngine) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <- (GameEngine 2805211) <- ULinkerLoad::Create <- UObject::StaticLoadObject <- (Core.Class Engine.GameEngine NULL) <- UObject::StaticLoadClass <- InitEngine
Kaip reikia tai sutvarkyti?
CPU : GenuineIntel PentiumPro-class processor @ 3000 MHz with 4095MB RAM
Video : No Video
Assertion failed: Initialized [File:.\UnName.cpp] [Line: 202]
History: FName::StaticExit <- appExit <- UObject::StaticAllocateObject <- (Class GameEngine) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <- (GameEngine 2805211) <- ULinkerLoad::Create <- UObject::StaticLoadObject <- (Core.Class Engine.GameEngine NULL) <- UObject::StaticLoadClass <- InitEngine
Kaip reikia tai sutvarkyti?
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• Puslapis 1 iš 2 • 1, 2
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