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[Gidas] Critical Error taisymas.

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[Gidas] Critical Error taisymas.

Standartinė AdioZz » Rugpjūtis 20th, 2013, 8:03 pm

Pateikiu Critical Error ir jų taisymo būdus.



ReadFile beyond EOF 750253+1/750253

History: ULinkerLoad::Serialize <- FString<< <- UTexture::Serialize <- LoadObject <- (Texture T_themepark.17_16BG 750225==750225/750225 132738 44082) <- ULinkerLoad::Preload <- ULevel::PreloadObjects <- ULevel::Load <- Load_Level <- UGameEngine::AdjustTerrain <- L2Seamless <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Sprendimas:
Perrinstaliuok systextures folderį.
-------------------------------------------------------------------------------------
General protection fault!

1) History: FL2GameData::LoadL2DataBin <- FL2GameData::EulaLoad <- FL2GameData::Load <- UGameEngine::Init <- InitEngine
Sprendimas:
Problema su eula.dat, ištrink jį, perrinstaliuok.
-------------------------------------------------------------------------------------
2) History: FMallocWindows::Realloc <- 00010202 132 FArray <- FArray::Realloc <- 33*4 <- UModel::PostLoad <- UObject::ConditionalPostLoad <- (Model 20_23.Model5) <- PostLoadObjects <- UObject::EndLoad <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad205 2769293)) <- FBspSurf<< <- TArray<< <- TTransArray<< <- UModel::Serialize <- LoadObject <- (Model 20_23.Model5 2769293==2769293/7351787 2694348 1836930) <- ULinkerLoad::Preload <- ULevel::Serialize <- LoadObject <- (Level 20_23.myLevel 2769293==2769293/7351787 1103534 12410) <- ULinkerLoad::Preload <- ULevel::PreloadObjects <- ULevel::Load <- Load_Level <- UGameEngine::AdjustTerrain <- L2Seamless <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Sprendimas:
Trūksta ramų arba reikalingi DirectX ir video draiverių atnaujinimai.
-------------------------------------------------------------------------------------
3) History: NConsoleWnd::RequestAuthLogin <- NCAuthWnd::OnLoginBtnClick <- NCAuthWnd::OnPasswordDone <- NControl::SendEventMessage <- NCEditBox::onkeydown <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsgX <- NConsoleWnd::DispatchWndMsg <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- DispatchMessage <- 000B0436 256 <- MessagePump <- MainLoop
Sprendimas:
Control Panel > System >Advanced > Performance > Data execution prevention - specify the path to Depp.
-------------------------------------------------------------------------------------
4) History: UObject::SavePackage <- SaveCrestPackage <- CklientąSocket::OnUserNetmessage <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- DispatchMessage <- 0004048C 1288 <- MessagePump <- MainLoop
Sprendimas:
Ištrink Crest.utx iš Systextures, ir instaliuok originalų.
-------------------------------------------------------------------------------------
5)History: NConsoleWnd::RequestAuthLogin <- NCAuthWnd::OnLoginBtnClick <- NControl::SendEventMessage <- NCButton::onclickButton <- NCButton::OnLButtonUp <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Sprendimas:
Perrinstaliuok klientą.
-------------------------------------------------------------------------------------
6) History: CAuthSocket::OnUserNetmessage <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- DispatchMessage <- 000C00B2 1288 <- MessagePump <- MainLoop
Sprendimas:
Control Panel > System >Advanced > Performance > Data execution prevention - specify the path to Depp.
-------------------------------------------------------------------------------------
7) History: UOrcMove::CalculateCRC32 <- UGameEngine::Init <- InitEngine
Sprendimas:
Perrinstaliuok klientą.
-------------------------------------------------------------------------------------
8) History: AL2Float::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Sprendimas:
Animation folderį pakeisk originaliu.
-------------------------------------------------------------------------------------
9) History: FD3DPredefinedShader::LoadShaderFileToString <- FD3DPredefinedShader::Load <- FD3DPredefinedShader::FD3DPredefinedShader <- UD3DRenderDevice::Init <- UGameEngine::Init <- InitEngine
Sprendimas:
Žaidimo folderis turi būti pervadintas angliškai (Pavyzdys D:\Lineage2Interlude\)
-------------------------------------------------------------------------------------
10)History: NConsoleWnd::RequestAuthLogin <- NCAuthWnd::OnLoginBtnClick <- NCAuthWnd::OnPasswordDone <- NControl::SendEventMessage <- NCEditBox::HandleEnter <- NCEditBox::HandleKeyDown <- NCEditBox::onkeydown <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain:ispatchWndMsg <- NConsoleWnd:ispatchWndMsgX <- NConsoleWnd:ispatchWndMsg <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- DispatchMessage <- 002101BA 256 <- MessagePump <- MainLoop
Sprendimas:
Problema system folderyje.
-------------------------------------------------------------------------------------
11) History: WM_DESTROY <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- WM_UNKNOWN <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- DispatchMessage <- 000E0770 16 <- MessagePump <- MainLoop
Sprendimas:
Išjunk antivirusinę ir pažymėk, kad firewall praleistų l2.exe
-------------------------------------------------------------------------------------
12)History: UObject::AddObject <- UObject::StaticAllocateObject <- (StaticMesh Gludio_Brdg01) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <- (Gludio_Brdg01 527296) <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad218 1448431)) <- FPropertyTag::SerializeTaggedProperty <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (StaticMesh[-1]) <- UObject::Serialize <- (StaticMeshActor 19_21.StaticMeshActor1104) <- AActor::Serialize <- LoadObject <- (StaticMeshActor 19_21.StaticMeshActor1104 1448431==1448431/6307154 1448412 156) <- ULinkerLoad::Preload <- ULevel::PreloadObjects <- ULevel::Load <- UGameEngine::LoadTeleportMap <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Sprendimas:
Perrinstaliuok klientą.
-------------------------------------------------------------------------------------
Bad name index 1310094249/752

History: ULinkerLoad<<FName <- (LinkerLoad Transient.LinkerLoad210 1274516)) <- TagName <- FPropertyTag<< <- (After VClamp) <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (None[-1]) <- UObject::Serialize <- (SkeletalMesh dropitems.coin_m00) <- UPrimitive::Serialize <- UMesh::Serialize <- (SkeletalMesh dropitems.coin_m00) <- ULodMesh::Serialize <- (SkeletalMesh dropitems.coin_m00) <- USkeletalMesh::Serialize <- (SkeletalMesh dropitems.coin_m00) <- LoadObject <- (SkeletalMesh dropitems.coin_m00 1274516==1274516/14014061 1274511 9587) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.SkeletalMesh dropitems.coin_m00 NULL) <- UGameEngine::OnSpawnItem <- UNetworkHandler::Tick <- Function Name=SpawnItemPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Sprendimas:
Ištrink DropItems.ukx iš animations folderio.
-------------------------------------------------------------------------------------
Assertion failed: InPos<=Size [File:..\..\Core\Inc\FFileManagerWindows.h] [Line: 185]

History: FArchiveFileReader::Seek <- ULinkerLoad::Seek <- LoadImportMap <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel Lobby) <- VerifyPackages <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- UGameEngine::Init <- InitEngine
Sprendimas:
Pakeisk folderius systextures ir animation originaliais.
-------------------------------------------------------------------------------------
IDirect3DVertexBuffer9::Lock failed(D3DERR_DRIVERINTERNALERROR)

History: FD3DDynamicVertexStream::AddVertices <- FD3DRenderInterface::SetDynamicStream <- DrawSun <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FSkySceneNode::Render <- NoStencilRendering <- RenderLevel <- FLevelSceneNode::Render <- FSkySceneNode::Render <- NoStencilRendering <- RenderLevel <- FLevelSceneNode::Render <- FSkySceneNode::Render <- NoStencilRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsklientą::Tick <- klientąTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Sprendimas:
Užupdatink video draiverius arba DirectX.
-------------------------------------------------------------------------------------
IDirect3DVertexBuffer9::Lock failed(D3DERR_DRIVERINTERNALERROR)


Sprendimas:
Galimybės: Instaliuok DirectX 9.0с, užupdatink video draiverius arba perrinstaliuok klientą.
-------------------------------------------------------------------------------------
Failed to load 'Texture L2Font-e.SmallFont-e': Failed to find object 'Texture L2Font-e.SmallFont-e'

Failed to load 'Texture L2Font-e.SmallFont-e': Failed to find object 'Texture L2Font-e.SmallFont-e'
Sprendimas:
Trūksta failo L2Font-e.utx, pakeisk originalu arba perrinstaliuok klientą.
-------------------------------------------------------------------------------------
CreateVertexShader failed(D3DERR_INVALIDCALL).

History: FD3DVertexShader::CompileShader <- FD3DVertexShader::FD3DVertexShader <- UD3DRenderDevice::GetVertexShader <- FD3DRenderInterface::SetVertexStreams <- FD3DRenderInterface::SetVertexStreams <- USkeletalMeshInstance:rawSection <- Pawn=Lobby01.FFighter2 MeshInstance=Fighter.SkeletalMeshInstance4 MeshName=Fighter.FFighter_m001_g BodyPart=9 <- USkeletalMeshInstance::Render <- UMeshComponent::Render <- UMeshContainer::Render <- FDynamicActor::Render <- Actor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsklientą::Tick <- klientąTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Sprendimas:
Išjunk shaders prie video nustatymų.
-------------------------------------------------------------------------------------
Failed to enter SkyLevel: Can't find file 'SkyLevel'.

History: UGameEngine::Init <- InitEngine
Sprendimas:
Maps folderyje trūksta failo SkyLevel.unr.
-------------------------------------------------------------------------------------
ParticleMaterial59 : FD3DL2Shader VS compile failed: (168): error X3004: undeclared identifier 'tex1'

History: FD3DShaderCache::Cache <- FD3DVertexLightShader::CompileShaderCode <- FD3DShaderCacheManager::GetCachedShader <- UD3DRenderDevice::GetShaderCache <- SetMaterial <- FD3DRenderInterface::SetL2ShaderMaterial <- FD3DRenderInterface::SetMaterial <- UBeamEmitter::RenderParticles <- this=23_15.BeamEmitter0 Owner=23_15.Emitter3 <- AEmitter::Render <- FDynamicActor::Render <- deferredActors <- RenderLevel <- FSkySceneNode::Render <- NoStencilRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsklientą::Tick <- klientąTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Sprendimas:
Išjunk shaders prie video nustatymų.
-------------------------------------------------------------------------------------
Failed to find object 'Class Nwindow.ConsoleWnd'

History: UObject::SafeLoadError <- UObject::StaticLoadClass <- UGameEngine::Init <- InitEngine
Sprendimas:
Nepilnai užupdatintas klientas.
-------------------------------------------------------------------------------------
SkeletalMesh Fighter.MFighter_m001_b: Serial size mismatch: Got 38913, Expected 38917

History: LoadObject <- (SkeletalMesh Fighter.MFighter_m001_b 12607569==12607569/23942605 12568656 38917) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class LineageWarrior.MFighter NULL) <- UObject::StaticLoadClass <- NCPushButton::OnLButtonDown <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain:ispatchWndMsg <- NConsoleWnd:ispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Sprendimas:
Perrinstaliuok animation folderį.
-------------------------------------------------------------------------------------

History: LoadObject <- (SkeletalMesh Fighter.MFighter_m001_b 12607569==12607569/23942605 12568656 38917) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class LineageWarrior.MFighter NULL) <- UObject::StaticLoadClass <- NCPushButton::OnLButtonDown <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain:ispatchWndMsg <- NConsoleWnd:ispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Sprendimas:
Perrinstaliuok animation folderį.
-------------------------------------------------------------------------------------
FMallocWindows::Malloc <- FMallocWindows::Realloc

History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 -2011152056 FArray <- FArray::Realloc <- -1325135831*8 <- FUnrealfileSummary<< <- LoadSummary <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Core.Class LineageWarrior.MFighter NULL) <- UObject::StaticLoadClass <- NConsoleWnd::AddCharacterInfo <- UGameEngine::AddCharacterInfo <- d <- CharacterSelectionInfoPacket <- UNetworkHandler::Tick <- Function Name=CharacterSelect <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Sprendimas:
Ramų permažai.
-------------------------------------------------------------------------------------
Please enable Direct3D acceleration

Please enable Direct3D acceleration. You can do this by starting dxdiag and enabling Direct3D Acceleration in the Display1/2 tab after installing DirectX 8.1b (or later) and the latest drivers for your graphics card.
Sprendimas:
Paleisk DXdiag ir aktyvuok 3D acceleration, perrinstaliuok DirectX ir video driverius.
-------------------------------------------------------------------------------------
Bad name index 7021/601

History: ULinkerLoad<<FName <- (LinkerLoad Transient.LinkerLoad131 42680527)) <- FObjectImport<< <- LoadImportMap <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Core.Class LineageWarrior.MFighter NULL) <- UObject::StaticLoadClass <- NCPawnSelectWnd::AddPawn <- NConsoleWnd::AddCharacterInfo <- d <- CharacterSelectionInfoPacket <- UNetworkHandler::Tick <- Function Name=CharacterSelect <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Sprendimas:
Perrinstaliuok klientą.
-------------------------------------------------------------------------------------
ReadFile failed: Count=0 Length=523865 Error= (CRC)

History: ULinkerLoad::Serialize <- TArray<< <- TLazyArray::Load <- ATerrainInfo::UpdateVertices <- ATerrainInfo::UpdateVTGroup <- ATerrainInfo::PostLoad <- UObject::ConditionalPostLoad <- (TerrainInfo 22_22.TerrainInfo0) <- ULevel::PostloadObjects <- ULevel::Load <- UGameEngine::LoadTeleportMap <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Sprendimas:
Perrinstaliuok klientą.
-------------------------------------------------------------------------------------

© Russian forums. Translated by AdioZ.
Kas iš to Herojaus, kas iš tos šlovės, jeigu visi šiukšlės, o Aš - Maladiec. © AdioZ killing noobs since 2006-08.
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Re: [Gidas] Critical Error taisymas.

Standartinė regnlive » Rugpjūtis 20th, 2013, 8:30 pm

gj
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Re: [Gidas] Critical Error taisymas.

Standartinė Cvetkoff » Rugpjūtis 20th, 2013, 10:15 pm

nice
NH Do konca gaming.
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Re: [Gidas] Critical Error taisymas.

Standartinė Ykuzo » Rugpjūtis 21st, 2013, 12:45 am

visi errorai ir taip aiskus, nesuprantu kokia is to prasme kad čia surasiai, taip ar taip - reinstall eldu, fixed.
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Re: [Gidas] Critical Error taisymas.

Standartinė iNaughty » Rugpjūtis 21st, 2013, 12:53 am

Ykuzo rašė:visi errorai ir taip aiskus, nesuprantu kokia is to prasme kad čia surasiai, taip ar taip - reinstall eldu, fixed.

Gerai genijau, padare zmogus gera darba, pravers manau daug kam, neprisipisinek. O kas del erroru, man meta and Lindvior vos paspaudus ikona "Cannot run this locale" . Nors ir klientas ir updateris is to servo webo siustas. Gal zinai kame bedos?
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Re: [Gidas] Critical Error taisymas.

Standartinė AdioZz » Rugpjūtis 21st, 2013, 1:50 am

Ykuzo rašė:visi errorai ir taip aiskus, nesuprantu kokia is to prasme kad čia surasiai, taip ar taip - reinstall eldu, fixed.


Jeigu pasiskaitytum, tai tikrai suprastum, kad ne visi error'ai išsitaiso l2 perrašius.
Kas iš to Herojaus, kas iš tos šlovės, jeigu visi šiukšlės, o Aš - Maladiec. © AdioZ killing noobs since 2006-08.
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Re: [Gidas] Critical Error taisymas.

Standartinė amnest » Rugpjūtis 21st, 2013, 9:25 am

iNaughty rašė:
Ykuzo rašė:visi errorai ir taip aiskus, nesuprantu kokia is to prasme kad čia surasiai, taip ar taip - reinstall eldu, fixed.

Gerai genijau, padare zmogus gera darba, pravers manau daug kam, neprisipisinek. O kas del erroru, man meta and Lindvior vos paspaudus ikona "Cannot run this locale" . Nors ir klientas ir updateris is to servo webo siustas. Gal zinai kame bedos?

pakeisk is kito systemo "localization faila ir fsio, galesi jungtis, problem?
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Re: [Gidas] Critical Error taisymas.

Standartinė Sensitiv » Rugpjūtis 21st, 2013, 10:56 am

iNaughty rašė:
Ykuzo rašė:visi errorai ir taip aiskus, nesuprantu kokia is to prasme kad čia surasiai, taip ar taip - reinstall eldu, fixed.

Gerai genijau, padare zmogus gera darba, pravers manau daug kam, neprisipisinek. O kas del erroru, man meta and Lindvior vos paspaudus ikona "Cannot run this locale" . Nors ir klientas ir updateris is to servo webo siustas. Gal zinai kame bedos?

Per control paneli pasikeisk regioną
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Re: [Gidas] Critical Error taisymas.

Standartinė knygos12 » Sausis 25th, 2014, 6:24 pm

OS : Windows Vista 6.1 (Build: 7601)
CPU : GenuineIntel PentiumPro-class processor @ 3000 MHz with 4095MB RAM
Video : No Video

Assertion failed: Initialized [File:.\UnName.cpp] [Line: 202]

History: FName::StaticExit <- appExit <- UObject::StaticAllocateObject <- (Class GameEngine) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <- (GameEngine 2805211) <- ULinkerLoad::Create <- UObject::StaticLoadObject <- (Core.Class Engine.GameEngine NULL) <- UObject::StaticLoadClass <- InitEngine

Kaip reikia tai sutvarkyti?
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Re: [Gidas] Critical Error taisymas.

Standartinė Apskritas » Gegužė 11th, 2014, 7:51 am

nice job adiozas
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